LevelDebugRenderer ClassDelta Engine Documentation
Simple 2D map of TileType data to be used for 2D tile games or for game logic tests. View code on GitHub
Inheritance Hierarchy

System Object
  DeltaEngine.Rendering3D.Shapes LevelDebugRenderer

Namespace: DeltaEngine.Rendering3D.Shapes
Assembly: DeltaEngine.Rendering3D.Shapes (in DeltaEngine.Rendering3D.Shapes.dll) Version: 1.1.1.0 (1.1.1)
Syntax

public class LevelDebugRenderer

The LevelDebugRenderer type exposes the following members.

Constructors

  NameDescription
Public methodLevelDebugRenderer
Initializes a new instance of the LevelDebugRenderer class
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Methods

  NameDescription
Public methodDispose2D
Public methodDispose3D
Public methodGetBorder
Public methodGetRectangleDrawPosition
Public methodRecreateTiles
Public methodRemoveCommands
Public methodUpdateTile
Public methodUpdateTileAt
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Remarks

Tests: DeltaEngine.Rendering3D.Shapes.Tests.LevelDebugRendererTests
Examples

2 unit tests call DeltaEngine.Rendering3D.Shapes.LevelDebugRenderer
[Test]
public void ShowLevelDebugRendererIn2D()
{
    InitializeWithLevel2D();
}
[Test]
public void TestLevelDebugRendererIn3D()
{
    SetUpCamera();
    InitializeWithLevel3D();
}
See Also