Simple 2D map of TileType data to be used for 2D tile games or for game logic tests.
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Inheritance Hierarchy
DeltaEngine.Rendering3D.Shapes LevelDebugRenderer
Namespace: DeltaEngine.Rendering3D.Shapes
Assembly: DeltaEngine.Rendering3D.Shapes (in DeltaEngine.Rendering3D.Shapes.dll) Version: 1.1.1.0 (1.1.1)
Syntax
The LevelDebugRenderer type exposes the following members.
Constructors
Name | Description | |
---|---|---|
![]() | LevelDebugRenderer | Initializes a new instance of the LevelDebugRenderer class |
Methods
Name | Description | |
---|---|---|
![]() | Dispose2D | |
![]() | Dispose3D | |
![]() | GetBorder | |
![]() | GetRectangleDrawPosition | |
![]() | RecreateTiles | |
![]() | RemoveCommands | |
![]() | UpdateTile | |
![]() | UpdateTileAt |
Remarks
Examples
[Test] public void ShowLevelDebugRendererIn2D() { InitializeWithLevel2D(); }
[Test] public void TestLevelDebugRendererIn3D() { SetUpCamera(); InitializeWithLevel3D(); }
See Also