Simple 2D map of TileType data to be used for 2D tile games or for game logic tests.
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Inheritance Hierarchy
DeltaEngine.Rendering3D.Shapes LevelDebugRenderer
Namespace: DeltaEngine.Rendering3D.Shapes
Assembly: DeltaEngine.Rendering3D.Shapes (in DeltaEngine.Rendering3D.Shapes.dll) Version: 1.1.1.0 (1.1.1)
Syntax
The LevelDebugRenderer type exposes the following members.
Constructors
Name | Description | |
---|---|---|
LevelDebugRenderer | Initializes a new instance of the LevelDebugRenderer class |
Methods
Name | Description | |
---|---|---|
Dispose2D | ||
Dispose3D | ||
GetBorder | ||
GetRectangleDrawPosition | ||
RecreateTiles | ||
RemoveCommands | ||
UpdateTile | ||
UpdateTileAt |
Remarks
Examples
[Test] public void ShowLevelDebugRendererIn2D() { InitializeWithLevel2D(); }
[Test] public void TestLevelDebugRendererIn3D() { SetUpCamera(); InitializeWithLevel3D(); }
See Also