Inheritance Hierarchy
DeltaEngine.Platforms TestWithMocksOrVisually
DeltaEngine.Rendering3D.Tests.Cameras FreeCameraTests
Namespace: DeltaEngine.Rendering3D.Tests.Cameras
Assembly: DeltaEngine.Rendering3D.Tests (in DeltaEngine.Rendering3D.Tests.dll) Version: 1.1.1.0 (1.1.1)
Syntax
The FreeCameraTests type exposes the following members.
Constructors
Name | Description | |
---|---|---|
FreeCameraTests | Initializes a new instance of the FreeCameraTests class |
Methods
Name | Description | |
---|---|---|
AdjustPitch | ||
AdjustRoll | ||
AdjustYaw | ||
AdvanceTimeAndUpdateEntities | (Inherited from TestWithMocksOrVisually.) | |
InitializeResolver | (Inherited from TestWithMocksOrVisually.) | |
Move | ||
MoveBackward | ||
MoveDown | ||
MoveForward | ||
MoveFreeCamera | ||
MoveLeft | ||
MoveRight | ||
MoveUp | ||
RegisterMock T | (Inherited from TestWithMocksOrVisually.) | |
Resolve T | (Inherited from TestWithMocksOrVisually.) | |
RotateThenMove | ||
RunAfterFirstFrame | (Inherited from TestWithMocksOrVisually.) | |
RunTestAndDisposeResolverWhenDone | (Inherited from TestWithMocksOrVisually.) | |
SetUpCamera |
Properties
Name | Description | |
---|---|---|
IsMockResolver | (Inherited from TestWithMocksOrVisually.) |
Examples
[Test] public void MoveFreeCamera() { new Grid3D(new Size(100)); RegisterCommand(Key.J, () => camera.MoveLeft(MoveDistance)); RegisterCommand(Key.L, () => camera.MoveRight(MoveDistance)); RegisterCommand(Key.I, () => camera.MoveUp(MoveDistance)); RegisterCommand(Key.K, () => camera.MoveDown(MoveDistance)); RegisterCommand(Key.U, () => camera.MoveForward(MoveDistance)); RegisterCommand(Key.O, () => camera.MoveBackward(MoveDistance)); RegisterCommand(Key.A, () => camera.AdjustYaw(RotationAngle)); RegisterCommand(Key.D, () => camera.AdjustYaw(-RotationAngle)); RegisterCommand(Key.W, () => camera.AdjustPitch(RotationAngle)); RegisterCommand(Key.S, () => camera.AdjustPitch(-RotationAngle)); RegisterCommand(Key.Q, () => camera.AdjustRoll(-RotationAngle)); RegisterCommand(Key.E, () => camera.AdjustRoll(RotationAngle)); }
[Test, CloseAfterFirstFrame] public void Move() { camera.Move(Vector3D.UnitX, 1.0f); Assert.AreEqual(new Vector3D(1.0f, 5.0f, 5.0f), camera.Position); }
[Test, CloseAfterFirstFrame] public void AdjustPitch() { camera.AdjustPitch(45.0f); Assert.AreEqual(new EulerAngles(45.0f, 0.0f, 0.0f), camera.Rotation.ToEuler()); }
[Test, CloseAfterFirstFrame] public void AdjustYaw() { camera.AdjustYaw(-45.0f); Assert.AreEqual(new EulerAngles(0.0f, -45.0f, 0.0f), camera.Rotation.ToEuler()); }
[Test, CloseAfterFirstFrame] public void AdjustRoll() { camera.AdjustRoll(90.0f); Assert.AreEqual(new EulerAngles(0.0f, 0.0f, 90.0f), camera.Rotation.ToEuler()); }
[Test, CloseAfterFirstFrame] public void RotateThenMove() { camera.Rotate(Vector3D.UnitZ, 90.0f); camera.Move(Vector3D.UnitX, 1.0f); Assert.IsTrue(camera.Position.IsNearlyEqual(new Vector3D(0.0f, 6.0f, 5.0f))); }
[Test, CloseAfterFirstFrame] public void MoveUp() { camera.MoveUp(10.0f); Assert.AreEqual(new Vector3D(0.0f, 15.0f, 5.0f), camera.Position); }
[Test, CloseAfterFirstFrame] public void MoveDown() { camera.MoveDown(10.0f); Assert.AreEqual(new Vector3D(0.0f, -5.0f, 5.0f), camera.Position); }
[Test, CloseAfterFirstFrame] public void MoveLeft() { camera.MoveLeft(10.0f); Assert.AreEqual(new Vector3D(-10.0f, 5.0f, 5.0f), camera.Position); }
[Test, CloseAfterFirstFrame] public void MoveRight() { camera.MoveRight(10.0f); Assert.AreEqual(new Vector3D(10.0f, 5.0f, 5.0f), camera.Position); }
[Test, CloseAfterFirstFrame] public void MoveForward() { camera.MoveForward(10.0f); Assert.AreEqual(new Vector3D(0.0f, 5.0f, -5.0f), camera.Position); }
[Test, CloseAfterFirstFrame] public void MoveBackward() { camera.MoveBackward(10.0f); Assert.AreEqual(new Vector3D(0.0f, 5.0f, 15.0f), camera.Position); }
See Also