Holds information about the state of a control - eg. is the mouse/touch inside of it, or
does the control have focus etc.
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Inheritance Hierarchy
DeltaEngine.Scenes.Controls InteractiveState
Namespace: DeltaEngine.Scenes.Controls
Assembly: DeltaEngine.Scenes (in DeltaEngine.Scenes.dll) Version: 1.1.1.0 (1.1.1)
Syntax
The InteractiveState type exposes the following members.
Constructors
Name | Description | |
---|---|---|
![]() | InteractiveState | Initializes a new instance of the InteractiveState class |
Properties
Name | Description | |
---|---|---|
![]() | CanHaveFocus | |
![]() | DragDelta | |
![]() | DragDone | |
![]() | DragEnd | |
![]() | DragStart | |
![]() | HasFocus | |
![]() | IsInside | |
![]() | IsPressed | |
![]() | IsSelected | |
![]() | RelativePointerPosition | |
![]() | WantsFocus |
See Also