Inheritance Hierarchy
DeltaEngine.Entities Entity
Drench DrenchMenu
Namespace: Drench
Assembly: Drench (in Drench.exe) Version: 1.1.1.0 (1.1.1)
Syntax
The DrenchMenu type exposes the following members.
Constructors
Name | Description | |
---|---|---|
![]() | DrenchMenu | Initializes a new instance of the DrenchMenu class |
Methods
Name | Description | |
---|---|---|
![]() | Add T | (Inherited from Entity.) |
![]() | AddTag | (Inherited from Entity.) |
![]() | ClearTags | (Inherited from Entity.) |
![]() | Contains T | (Inherited from Entity.) |
![]() | ContainsBehavior T | (Inherited from Entity.) |
![]() | ContainsTag | (Inherited from Entity.) |
![]() | Deactivate | (Inherited from Entity.) |
![]() | Dispose | (Inherited from Entity.) |
![]() | Get T |
Gets a specific component, derived classes can return faster cached values (e.g. Entity2D)
View code on GitHub (Inherited from Entity.) |
![]() | GetActiveBehaviors | (Inherited from Entity.) |
![]() | GetComponentsForSaving | (Inherited from Entity.) |
![]() | GetOrDefault T | (Inherited from Entity.) |
![]() | GetTags | (Inherited from Entity.) |
![]() | Remove T | (Inherited from Entity.) |
![]() | RemoveTag | (Inherited from Entity.) |
![]() | Set | (Inherited from Entity.) |
![]() | SetComponents | (Inherited from Entity.) |
![]() | Start T | (Inherited from Entity.) |
![]() | Stop T | (Inherited from Entity.) |
![]() | ToString | (Inherited from Entity.) |
![]() | Update |
Fields
Name | Description | |
---|---|---|
![]() | components | (Inherited from Entity.) |
Properties
Name | Description | |
---|---|---|
![]() | IsActive | (Inherited from Entity.) |
![]() | IsPauseable | (Overrides Entity IsPauseable.) |
![]() | NumberOfComponents | (Inherited from Entity.) |
![]() | UpdatePriority | (Inherited from Entity.) |
Remarks
Examples
[Test, CloseAfterFirstFrame, Ignore] public void ClickSingleHumanGame() { ClickMouse(new Vector2D(0.11f, 0.26f)); Assert.AreEqual(typeof(SingleHumanGame), menu.game.GetType()); }
[Test, CloseAfterFirstFrame, Ignore] public void ClickHumanVsDumbAiLogic() { ClickMouse(new Vector2D(0.11f, 0.34f)); Assert.AreEqual(typeof(HumanVsAiGame), menu.game.GetType()); }
[Test, CloseAfterFirstFrame, Ignore] public void ClickHumanVsSmartAiLogic() { ClickMouse(new Vector2D(0.11f, 0.43f)); Assert.AreEqual(typeof(HumanVsAiGame), menu.game.GetType()); }
See Also