Inheritance Hierarchy
DeltaEngine.Entities Entity
Drench DrenchMenu
Namespace: Drench
Assembly: Drench (in Drench.exe) Version: 1.1.1.0 (1.1.1)
Syntax
The DrenchMenu type exposes the following members.
Constructors
Name | Description | |
---|---|---|
DrenchMenu | Initializes a new instance of the DrenchMenu class |
Methods
Name | Description | |
---|---|---|
Add T | (Inherited from Entity.) | |
AddTag | (Inherited from Entity.) | |
ClearTags | (Inherited from Entity.) | |
Contains T | (Inherited from Entity.) | |
ContainsBehavior T | (Inherited from Entity.) | |
ContainsTag | (Inherited from Entity.) | |
Deactivate | (Inherited from Entity.) | |
Dispose | (Inherited from Entity.) | |
Get T |
Gets a specific component, derived classes can return faster cached values (e.g. Entity2D)
View code on GitHub (Inherited from Entity.) | |
GetActiveBehaviors | (Inherited from Entity.) | |
GetComponentsForSaving | (Inherited from Entity.) | |
GetOrDefault T | (Inherited from Entity.) | |
GetTags | (Inherited from Entity.) | |
Remove T | (Inherited from Entity.) | |
RemoveTag | (Inherited from Entity.) | |
Set | (Inherited from Entity.) | |
SetComponents | (Inherited from Entity.) | |
Start T | (Inherited from Entity.) | |
Stop T | (Inherited from Entity.) | |
ToString | (Inherited from Entity.) | |
Update |
Fields
Name | Description | |
---|---|---|
components | (Inherited from Entity.) |
Properties
Name | Description | |
---|---|---|
IsActive | (Inherited from Entity.) | |
IsPauseable | (Overrides Entity IsPauseable.) | |
NumberOfComponents | (Inherited from Entity.) | |
UpdatePriority | (Inherited from Entity.) |
Remarks
Examples
[Test, CloseAfterFirstFrame, Ignore] public void ClickSingleHumanGame() { ClickMouse(new Vector2D(0.11f, 0.26f)); Assert.AreEqual(typeof(SingleHumanGame), menu.game.GetType()); }
[Test, CloseAfterFirstFrame, Ignore] public void ClickHumanVsDumbAiLogic() { ClickMouse(new Vector2D(0.11f, 0.34f)); Assert.AreEqual(typeof(HumanVsAiGame), menu.game.GetType()); }
[Test, CloseAfterFirstFrame, Ignore] public void ClickHumanVsSmartAiLogic() { ClickMouse(new Vector2D(0.11f, 0.43f)); Assert.AreEqual(typeof(HumanVsAiGame), menu.game.GetType()); }
See Also