SingleHumanGame ClassDelta Engine Documentation
Inheritance Hierarchy

System Object
  DeltaEngine.Entities Entity
    Drench.Games Game
      Drench.Games SingleHumanGame

Namespace: Drench.Games
Assembly: Drench (in Drench.exe) Version: 1.1.1.0 (1.1.1)
Syntax

public class SingleHumanGame : Game

The SingleHumanGame type exposes the following members.

Constructors

  NameDescription
Public methodSingleHumanGame
Initializes a new instance of the SingleHumanGame class
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Methods

  NameDescription
Public methodAdd T  (Inherited from Entity.)
Public methodAddTag (Inherited from Entity.)
Protected methodArrangeScene (Inherited from Game.)
Protected methodButtonClicked (Inherited from Game.)
Public methodClearTags (Inherited from Entity.)
Public methodContains T  (Inherited from Entity.)
Public methodContainsBehavior T  (Inherited from Entity.)
Public methodContainsTag (Inherited from Entity.)
Protected methodCreateButtonTheme (Inherited from Game.)
Protected methodDeactivate (Inherited from Entity.)
Public methodDispose (Inherited from Entity.)
Protected methodGameOver (Overrides Game GameOver .)
Public methodGet T 
Gets a specific component, derived classes can return faster cached values (e.g. Entity2D) View code on GitHub
(Inherited from Entity.)
Protected methodGetActiveBehaviors (Inherited from Entity.)
Protected methodGetComponentsForSaving (Inherited from Entity.)
Public methodGetOrDefault T  (Inherited from Entity.)
Public methodGetTags (Inherited from Entity.)
Protected methodProcessDesiredMove (Overrides Game ProcessDesiredMove(Int32, Int32).)
Public methodRemove T  (Inherited from Entity.)
Public methodRemoveTag (Inherited from Entity.)
Public methodSet (Inherited from Entity.)
Public methodSetComponents (Inherited from Entity.)
Public methodStart T  (Inherited from Entity.)
Public methodStop T  (Inherited from Entity.)
Public methodToString (Inherited from Entity.)
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Fields

  NameDescription
Protected fieldcomponents (Inherited from Entity.)
Protected fieldlogic (Inherited from Game.)
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Properties

  NameDescription
Public propertyIsActive (Inherited from Entity.)
Public propertyIsPauseable (Inherited from Entity.)
Public propertyNumberOfComponents (Inherited from Entity.)
Public propertyUpdatePriority (Inherited from Entity.)
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Events

  NameDescription
Public eventExited (Inherited from Game.)
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Remarks

Tests: Drench.Tests.Games.SingleHumanGameTests
Examples

6 unit tests call Drench.Games.SingleHumanGame
[Test, CloseAfterFirstFrame]
public void NewGameInstructions()
{
    Assert.AreEqual("Try to complete the grid in the lowest number of turns!",
        game.upperText.Text);
}
[Test, CloseAfterFirstFrame]
public void ClickInvalidSquare()
{
    var firstSquare = new Vector2D(ScreenSpace.Current.Left + Game.Border + 0.01f,
        ScreenSpace.Current.Top + Game.Border + 0.01f);
    ClickMouse(firstSquare);
    Assert.AreEqual("0 turns taken - Invalid Move!", game.upperText.Text);
}
[Test, CloseAfterFirstFrame]
public void ClickValidSquare()
{
    ClickMouse(Vector2D.Half);
    Assert.AreEqual("1 turn taken", game.upperText.Text);
}
See Also