Provides a fast Mandelbrot fractal zoomer, use the Fractal constructor parameters to customize
the iterations and color scaling. Utilizes all your CPU cores to calculate new images. Fractal
uses doubles, which is pretty good for zooming in about a million times, then it gets blurry.
View code on GitHub
Inheritance Hierarchy
DeltaEngine.Entities Entity
FractalZoomer Zoomer
Namespace: FractalZoomer
Assembly: FractalZoomer (in FractalZoomer.exe) Version: 1.1.1.0 (1.1.1)
Syntax
The Zoomer type exposes the following members.
Constructors
Name | Description | |
---|---|---|
Zoomer | Initializes a new instance of the Zoomer class |
Methods
Name | Description | |
---|---|---|
Add T | (Inherited from Entity.) | |
AddTag | (Inherited from Entity.) | |
ClearTags | (Inherited from Entity.) | |
Contains T | (Inherited from Entity.) | |
ContainsBehavior T | (Inherited from Entity.) | |
ContainsTag | (Inherited from Entity.) | |
Deactivate | (Inherited from Entity.) | |
Dispose | (Inherited from Entity.) | |
Get T |
Gets a specific component, derived classes can return faster cached values (e.g. Entity2D)
View code on GitHub (Inherited from Entity.) | |
GetActiveBehaviors | (Inherited from Entity.) | |
GetComponentsForSaving | (Inherited from Entity.) | |
GetOrDefault T | (Inherited from Entity.) | |
GetTags | (Inherited from Entity.) | |
Remove T | (Inherited from Entity.) | |
RemoveTag | (Inherited from Entity.) | |
Set | (Inherited from Entity.) | |
SetComponents | (Inherited from Entity.) | |
Start T | (Inherited from Entity.) | |
Stop T | (Inherited from Entity.) | |
ToString | (Inherited from Entity.) |
Fields
Name | Description | |
---|---|---|
components | (Inherited from Entity.) |
Properties
Name | Description | |
---|---|---|
Colors | ||
IsActive | (Inherited from Entity.) | |
IsPauseable | (Inherited from Entity.) | |
NumberOfComponents | (Inherited from Entity.) | |
Size | ||
UpdatePriority | (Inherited from Entity.) |
Remarks
Examples
[Test] public void ShowInitialZoomer() { new Zoomer(Resolve<Window>()); }
See Also