Namespace: DeltaEngine.GameLogicAssembly: DeltaEngine.GameLogic (in DeltaEngine.GameLogic.dll) Version: 1.1.1.0 (1.1.1)
public event Action PositionChanged
public event Action PositionChanged
Public Event PositionChanged As Action
Public Event PositionChanged As Action
public:
virtual event Action^ PositionChanged {
void add (Action^ value);
void remove (Action^ value);
}
public:
virtual event Action^ PositionChanged {
void add (Action^ value);
void remove (Action^ value);
}
abstract PositionChanged : IEvent<Action,
EventArgs>
override PositionChanged : IEvent<Action,
EventArgs>
abstract PositionChanged : IEvent<Action,
EventArgs>
override PositionChanged : IEvent<Action,
EventArgs>
Value
Type:
System ActionImplements
Actor PositionChanged