public event Action<Vector2D, float, float> DidDamage
public event Action<Vector2D, float, float> DidDamage
Public Event DidDamage As Action(Of Vector2D, Single, Single)
Public Event DidDamage As Action(Of Vector2D, Single, Single)
public:
event Action<Vector2D, float, float>^ DidDamage {
void add (Action<Vector2D, float, float>^ value);
void remove (Action<Vector2D, float, float>^ value);
}
public:
event Action<Vector2D, float, float>^ DidDamage {
void add (Action<Vector2D, float, float>^ value);
void remove (Action<Vector2D, float, float>^ value);
}
member DidDamage : IEvent<Action<Vector2D, float32, float32>,
EventArgs>
member DidDamage : IEvent<Action<Vector2D, float32, float32>,
EventArgs>