Classes
Class | Description | |
---|---|---|
![]() | Damage |
Holds how much and how often an item does damage
View code on GitHub |
![]() | DoDamage |
Applies the damage from an item if it is time to do so
View code on GitHub |
![]() | FadeSprite | |
![]() | GameCoordinator |
Knits the lower level objects together by feeding their events to each other
View code on GitHub |
![]() | GameOfDeath |
Good old Game of Life, which will be the basis of multiplying rabbits in this game
View code on GitHub |
![]() | GameOfDeath SizeMustBeGreaterThanZero | |
![]() | Program |
This game is from our first Game Jam early in 2013. It is a spinoff of the good old
Game of Life, but with the twist to kill multiplying rabbits quickly.
View code on GitHub |
![]() | Rabbit |
Holds the rabbit sprite and healthbar
View code on GitHub |
![]() | RabbitGrid |
Derived from the GameOfLife and handles the rabbit logic.
View code on GitHub |
![]() | UserInterface |
Enumerations
Enumeration | Description | |
---|---|---|
![]() | RenderLayers |