GameOfDeath NamespaceDelta Engine Documentation
Classes

  ClassDescription
Public classDamage
Holds how much and how often an item does damage View code on GitHub
Public classDoDamage
Applies the damage from an item if it is time to do so View code on GitHub
Public classFadeSprite
Public classGameCoordinator
Knits the lower level objects together by feeding their events to each other View code on GitHub
Public classGameOfDeath
Good old Game of Life, which will be the basis of multiplying rabbits in this game View code on GitHub
Public classGameOfDeath SizeMustBeGreaterThanZero
Public classProgram
This game is from our first Game Jam early in 2013. It is a spinoff of the good old Game of Life, but with the twist to kill multiplying rabbits quickly. View code on GitHub
Public classRabbit
Holds the rabbit sprite and healthbar View code on GitHub
Public classRabbitGrid
Derived from the GameOfLife and handles the rabbit logic. View code on GitHub
Public classUserInterface
Enumerations

  EnumerationDescription
Public enumerationRenderLayers