Namespace: ChessAssembly: Chess (in Chess.exe) Version: 1.1.1.0 (1.1.1)
public int ProbeEntry(
long i64ZobristKey,
ChessBoard BoardStateMaskE eExtraInfo,
int iDepth,
int iAlpha,
int iBeta
)
public int ProbeEntry(
long i64ZobristKey,
ChessBoard..::..BoardStateMaskE eExtraInfo,
int iDepth,
int iAlpha,
int iBeta
)
Public Function ProbeEntry (
i64ZobristKey As Long,
eExtraInfo As ChessBoard BoardStateMaskE,
iDepth As Integer,
iAlpha As Integer,
iBeta As Integer
) As Integer
Public Function ProbeEntry (
i64ZobristKey As Long,
eExtraInfo As ChessBoard..::..BoardStateMaskE,
iDepth As Integer,
iAlpha As Integer,
iBeta As Integer
) As Integer
public:
int ProbeEntry(
long long i64ZobristKey,
ChessBoard BoardStateMaskE eExtraInfo,
int iDepth,
int iAlpha,
int iBeta
)
public:
int ProbeEntry(
long long i64ZobristKey,
ChessBoard..::..BoardStateMaskE eExtraInfo,
int iDepth,
int iAlpha,
int iBeta
)
member ProbeEntry :
i64ZobristKey : int64 *
eExtraInfo : ChessBoard BoardStateMaskE *
iDepth : int *
iAlpha : int *
iBeta : int -> int
member ProbeEntry :
i64ZobristKey : int64 *
eExtraInfo : ChessBoard..::..BoardStateMaskE *
iDepth : int *
iAlpha : int *
iBeta : int -> int
Return Value
Type:
Int32
Int32.MaxValue if no valid value found, else value of the board.