public void RecordEntry(
long i64ZobristKey,
ChessBoard BoardStateMaskE eExtraInfo,
int iDepth,
int iValue,
TransEntryTypeE eType
)
public void RecordEntry(
long i64ZobristKey,
ChessBoard..::..BoardStateMaskE eExtraInfo,
int iDepth,
int iValue,
TransEntryTypeE eType
)
Public Sub RecordEntry (
i64ZobristKey As Long,
eExtraInfo As ChessBoard BoardStateMaskE,
iDepth As Integer,
iValue As Integer,
eType As TransEntryTypeE
)
Public Sub RecordEntry (
i64ZobristKey As Long,
eExtraInfo As ChessBoard..::..BoardStateMaskE,
iDepth As Integer,
iValue As Integer,
eType As TransEntryTypeE
)
public:
void RecordEntry(
long long i64ZobristKey,
ChessBoard BoardStateMaskE eExtraInfo,
int iDepth,
int iValue,
TransEntryTypeE eType
)
public:
void RecordEntry(
long long i64ZobristKey,
ChessBoard..::..BoardStateMaskE eExtraInfo,
int iDepth,
int iValue,
TransEntryTypeE eType
)
member RecordEntry :
i64ZobristKey : int64 *
eExtraInfo : ChessBoard BoardStateMaskE *
iDepth : int *
iValue : int *
eType : TransEntryTypeE -> unit
member RecordEntry :
i64ZobristKey : int64 *
eExtraInfo : ChessBoard..::..BoardStateMaskE *
iDepth : int *
iValue : int *
eType : TransEntryTypeE -> unit