Namespace: CreepyTowers.Enemy.CreepsAssembly: CreepyTowers (in CreepyTowers.exe) Version: 1.1.1.0 (1.1.1)
public static void ChangeStatesIfIronCreep(
TowerType damageType,
Creep creep
)
public static void ChangeStatesIfIronCreep(
TowerType damageType,
Creep creep
)
Public Shared Sub ChangeStatesIfIronCreep (
damageType As TowerType,
creep As Creep
)
Public Shared Sub ChangeStatesIfIronCreep (
damageType As TowerType,
creep As Creep
)
public:
static void ChangeStatesIfIronCreep(
TowerType damageType,
Creep^ creep
)
public:
static void ChangeStatesIfIronCreep(
TowerType damageType,
Creep^ creep
)
static member ChangeStatesIfIronCreep :
damageType : TowerType *
creep : Creep -> unit
static member ChangeStatesIfIronCreep :
damageType : TowerType *
creep : Creep -> unit