Namespace: CreepyTowers.EnemyAssembly: CreepyTowers (in CreepyTowers.exe) Version: 1.1.1.0 (1.1.1)
public virtual void ReceiveAttack(
TowerType damageType,
float rawDamage,
float typeInteraction = 1f
)
public virtual void ReceiveAttack(
TowerType damageType,
float rawDamage,
float typeInteraction = 1f
)
Public Overridable Sub ReceiveAttack (
damageType As TowerType,
rawDamage As Single,
Optional typeInteraction As Single = 1F
)
Public Overridable Sub ReceiveAttack (
damageType As TowerType,
rawDamage As Single,
Optional typeInteraction As Single = 1F
)
public:
virtual void ReceiveAttack(
TowerType damageType,
float rawDamage,
float typeInteraction = 1f
)
public:
virtual void ReceiveAttack(
TowerType damageType,
float rawDamage,
float typeInteraction = 1f
)
abstract ReceiveAttack :
damageType : TowerType *
rawDamage : float32 *
?typeInteraction : float32
(* Defaults:
let _typeInteraction = defaultArg typeInteraction 1f
*)
-> unit
override ReceiveAttack :
damageType : TowerType *
rawDamage : float32 *
?typeInteraction : float32
(* Defaults:
let _typeInteraction = defaultArg typeInteraction 1f
*)
-> unit
abstract ReceiveAttack :
damageType : TowerType *
rawDamage : float32 *
?typeInteraction : float32
(* Defaults:
let _typeInteraction = defaultArg typeInteraction 1f
*)
-> unit
override ReceiveAttack :
damageType : TowerType *
rawDamage : float32 *
?typeInteraction : float32
(* Defaults:
let _typeInteraction = defaultArg typeInteraction 1f
*)
-> unit