Inheritance Hierarchy
DeltaEngine.Entities Entity
DeltaEngine.Entities DrawableEntity
DeltaEngine.Rendering3D Entity3D
DeltaEngine.Rendering3D HierarchyEntity3D
DeltaEngine.GameLogic Actor3D
CreepyTowers Agent
CreepyTowers.Enemy Enemy
CreepyTowers.Enemy.Bosses Boss
CreepyTowers.Enemy.Creeps Creep
Namespace: CreepyTowers.Enemy
Assembly: CreepyTowers (in CreepyTowers.exe) Version: 1.1.1.0 (1.1.1)
Syntax
The Enemy type exposes the following members.
Constructors
Name | Description | |
---|---|---|
![]() | Enemy | Initializes a new instance of the Enemy class |
Methods
Fields
Name | Description | |
---|---|---|
![]() | components | (Inherited from Entity.) |
![]() | lastOrientation | (Inherited from Entity3D.) |
![]() | lastPosition | (Inherited from Entity3D.) |
![]() | lastTickLerpComponents |
Each element can either be a Lerp, a Lerp List or an array of Lerp objects.
View code on GitHub (Inherited from DrawableEntity.) |
Properties
Name | Description | |
---|---|---|
![]() | Children | (Inherited from HierarchyEntity3D.) |
![]() | CurrentTarget | |
![]() | Direction | |
![]() | FinalTarget | |
![]() | IsActive | (Inherited from HierarchyEntity3D.) |
![]() | IsPauseable | (Inherited from Entity.) |
![]() | IsVisible | (Inherited from DrawableEntity.) |
![]() | Model | (Inherited from Agent.) |
![]() | Name | (Inherited from Agent.) |
![]() | NumberOfComponents | (Inherited from Entity.) |
![]() | Orientation | (Inherited from Entity3D.) |
![]() | Parent | (Inherited from HierarchyEntity3D.) |
![]() | Path | |
![]() | Position | (Inherited from Entity3D.) |
![]() | RelativeOrientation | (Inherited from HierarchyEntity3D.) |
![]() | RelativePosition | (Inherited from HierarchyEntity3D.) |
![]() | RenderLayer | (Inherited from DrawableEntity.) |
![]() | RotationZ | (Inherited from Actor3D.) |
![]() | Scale | (Inherited from Entity3D.) |
![]() | ScaleFactor | (Inherited from Actor3D.) |
![]() | Stats | (Inherited from Agent.) |
![]() | UpdatePriority | (Inherited from Entity.) |
Events
Name | Description | |
---|---|---|
![]() | IsDead | |
![]() | OrientationChanged | (Inherited from Actor3D.) |
![]() | PositionChanged | (Inherited from Actor3D.) |
![]() | ReachedExit | |
![]() | ScaleChanged | (Inherited from Actor3D.) |
See Also