Material Constructor (ShaderFlags, String)Delta Engine Documentation
As opposed to loading a material from content it can also be created with this constructor. If imageOrAnimationName is used you need to provide either a DiffuseMap or an Animation. View code on GitHub

Namespace: DeltaEngine.Content
Assembly: DeltaEngine (in DeltaEngine.dll) Version: 1.1.1.0 (1.1.1)
Syntax

public Material(
	ShaderFlags shaderFlags,
	string imageOrAnimationName
)
See Also