Material Constructor (Size, ShaderFlags)Delta Engine Documentation
Creates a new image with the specified size to be filled dynamically (via .DiffuseMap.Fill). View code on GitHub

Namespace: DeltaEngine.Content
Assembly: DeltaEngine (in DeltaEngine.dll) Version: 1.1.1.0 (1.1.1)
Syntax

public Material(
	Size customPixelSize,
	ShaderFlags shaderFlags = ShaderFlags.Position2DTextured
)
See Also