Namespace: DeltaEngine.Graphics.BaseOpenGL11Assembly: DeltaEngine.Graphics.BaseOpenGL11 (in DeltaEngine.Graphics.BaseOpenGL11.dll) Version: 1.1.1.0 (1.1.1)
public OpenGL11CircularBuffer(
Device device,
ShaderWithFormat shader,
BlendMode blendMode,
VerticesMode drawMode = VerticesMode.Triangles
)
public OpenGL11CircularBuffer(
Device device,
ShaderWithFormat shader,
BlendMode blendMode,
VerticesMode drawMode = VerticesMode.Triangles
)
Public Sub New (
device As Device,
shader As ShaderWithFormat,
blendMode As BlendMode,
Optional drawMode As VerticesMode = VerticesMode.Triangles
)
Public Sub New (
device As Device,
shader As ShaderWithFormat,
blendMode As BlendMode,
Optional drawMode As VerticesMode = VerticesMode.Triangles
)
public:
OpenGL11CircularBuffer(
Device^ device,
ShaderWithFormat^ shader,
BlendMode blendMode,
VerticesMode drawMode = VerticesMode::Triangles
)
public:
OpenGL11CircularBuffer(
Device^ device,
ShaderWithFormat^ shader,
BlendMode blendMode,
VerticesMode drawMode = VerticesMode::Triangles
)
new :
device : Device *
shader : ShaderWithFormat *
blendMode : BlendMode *
?drawMode : VerticesMode
(* Defaults:
let _drawMode = defaultArg drawMode VerticesMode.Triangles
*)
-> OpenGL11CircularBuffer
new :
device : Device *
shader : ShaderWithFormat *
blendMode : BlendMode *
?drawMode : VerticesMode
(* Defaults:
let _drawMode = defaultArg drawMode VerticesMode.Triangles
*)
-> OpenGL11CircularBuffer