DeltaEngine.Graphics.BaseOpenGL11 NamespaceDelta Engine Documentation
Classes

  ClassDescription
Public classOpenGL11CircularBuffer
Basic functionality for all OpenGL based circular buffers to render small batches quickly.
Public classOpenGL11Device
Base class for OpenGL-based graphics devices.
Public classOpenGL11Geometry
GPU geometry data in OpenGL 1.1.
Public classOpenGL11Image
Base class to provide an environment to load texture data in OpenGL.
Public classOpenGL11ScreenshotCapturer
Takes a screenshot in OpenGL.
Public classOpenGL11Shader
All OpenGL shaders share this basic functionality.
Enumerations

  EnumerationDescription
Public enumerationCompressedTextureFormat
Public enumerationOpenGL11BufferMode
Vertex and index buffers are either static for mesh drawing or dynamic for CircularBuffer.