DeltaEngine.Graphics.BaseOpenGL11 NamespaceDelta Engine Documentation

Public classOpenGL11CircularBuffer
Basic functionality for all OpenGL based circular buffers to render small batches quickly.
Public classOpenGL11Device
Base class for OpenGL-based graphics devices.
Public classOpenGL11Geometry
GPU geometry data in OpenGL 1.1.
Public classOpenGL11Image
Base class to provide an environment to load texture data in OpenGL.
Public classOpenGL11ScreenshotCapturer
Takes a screenshot in OpenGL.
Public classOpenGL11Shader
All OpenGL shaders share this basic functionality.

Public enumerationCompressedTextureFormat
Public enumerationOpenGL11BufferMode
Vertex and index buffers are either static for mesh drawing or dynamic for CircularBuffer.