Namespace: DeltaEngine.Graphics.BaseOpenGL11Assembly: DeltaEngine.Graphics.BaseOpenGL11 (in DeltaEngine.Graphics.BaseOpenGL11.dll) Version: 1.1.1.0 (1.1.1)
public abstract void BindTexture(
int textureHandle,
int samplerIndex = 0
)
public abstract void BindTexture(
int textureHandle,
int samplerIndex = 0
)
Public MustOverride Sub BindTexture (
textureHandle As Integer,
Optional samplerIndex As Integer = 0
)
Public MustOverride Sub BindTexture (
textureHandle As Integer,
Optional samplerIndex As Integer = 0
)
public:
virtual void BindTexture(
int textureHandle,
int samplerIndex = 0
) abstract
public:
virtual void BindTexture(
int textureHandle,
int samplerIndex = 0
) abstract
abstract BindTexture :
textureHandle : int *
?samplerIndex : int
(* Defaults:
let _samplerIndex = defaultArg samplerIndex 0
*)
-> unit
abstract BindTexture :
textureHandle : int *
?samplerIndex : int
(* Defaults:
let _samplerIndex = defaultArg samplerIndex 0
*)
-> unit