Fill existing texture with Rgba 32bit data (oqaue or alpha). 24bit and Bgr are not supported
here for performance reasons.
Namespace: DeltaEngine.Graphics.BaseOpenGL20Assembly: DeltaEngine.Graphics.BaseOpenGL20 (in DeltaEngine.Graphics.BaseOpenGL20.dll) Version: 1.1.1.0 (1.1.1)
public abstract void FillTexture(
Size size,
byte[] rgbaData,
bool hasAlpha
)
public abstract void FillTexture(
Size size,
byte[] rgbaData,
bool hasAlpha
)
Public MustOverride Sub FillTexture (
size As Size,
rgbaData As Byte(),
hasAlpha As Boolean
)
Public MustOverride Sub FillTexture (
size As Size,
rgbaData As Byte(),
hasAlpha As Boolean
)
public:
virtual void FillTexture(
Size size,
array<unsigned char>^ rgbaData,
bool hasAlpha
) abstract
public:
virtual void FillTexture(
Size size,
array<unsigned char>^ rgbaData,
bool hasAlpha
) abstract
abstract FillTexture :
size : Size *
rgbaData : byte[] *
hasAlpha : bool -> unit
abstract FillTexture :
size : Size *
rgbaData : byte[] *
hasAlpha : bool -> unit