OpenGL20Device FillTexture Method Delta Engine Documentation
Fill existing texture with Rgba 32bit data (oqaue or alpha). 24bit and Bgr are not supported here for performance reasons.

Namespace: DeltaEngine.Graphics.BaseOpenGL20
Assembly: DeltaEngine.Graphics.BaseOpenGL20 (in DeltaEngine.Graphics.BaseOpenGL20.dll) Version: 1.1.1.0 (1.1.1)
Syntax

public abstract void FillTexture(
	Size size,
	byte[] rgbaData,
	bool hasAlpha
)

Parameters

size
Type: DeltaEngine.Datatypes Size
rgbaData
Type:  System Byte 
hasAlpha
Type: System Boolean
See Also