Namespace: DeltaEngine.Graphics.BaseOpenGL20Assembly: DeltaEngine.Graphics.BaseOpenGL20 (in DeltaEngine.Graphics.BaseOpenGL20.dll) Version: 1.1.1.0 (1.1.1)
public abstract int GetShaderUniformLocation(
int programHandle,
string uniformName
)
public abstract int GetShaderUniformLocation(
int programHandle,
string uniformName
)
Public MustOverride Function GetShaderUniformLocation (
programHandle As Integer,
uniformName As String
) As Integer
Public MustOverride Function GetShaderUniformLocation (
programHandle As Integer,
uniformName As String
) As Integer
public:
virtual int GetShaderUniformLocation(
int programHandle,
String^ uniformName
) abstract
public:
virtual int GetShaderUniformLocation(
int programHandle,
String^ uniformName
) abstract
abstract GetShaderUniformLocation :
programHandle : int *
uniformName : string -> int
abstract GetShaderUniformLocation :
programHandle : int *
uniformName : string -> int
Return Value
Type:
Int32