public override void LoadTextureInNativePlatformFormat(
int width,
int height,
byte[] data,
CompressedTextureFormat format,
int level
)
public override void LoadTextureInNativePlatformFormat(
int width,
int height,
byte[] data,
CompressedTextureFormat format,
int level
)
Public Overrides Sub LoadTextureInNativePlatformFormat (
width As Integer,
height As Integer,
data As Byte(),
format As CompressedTextureFormat,
level As Integer
)
Public Overrides Sub LoadTextureInNativePlatformFormat (
width As Integer,
height As Integer,
data As Byte(),
format As CompressedTextureFormat,
level As Integer
)
public:
virtual void LoadTextureInNativePlatformFormat(
int width,
int height,
array<unsigned char>^ data,
CompressedTextureFormat format,
int level
) override
public:
virtual void LoadTextureInNativePlatformFormat(
int width,
int height,
array<unsigned char>^ data,
CompressedTextureFormat format,
int level
) override
abstract LoadTextureInNativePlatformFormat :
width : int *
height : int *
data : byte[] *
format : CompressedTextureFormat *
level : int -> unit
override LoadTextureInNativePlatformFormat :
width : int *
height : int *
data : byte[] *
format : CompressedTextureFormat *
level : int -> unit
abstract LoadTextureInNativePlatformFormat :
width : int *
height : int *
data : byte[] *
format : CompressedTextureFormat *
level : int -> unit
override LoadTextureInNativePlatformFormat :
width : int *
height : int *
data : byte[] *
format : CompressedTextureFormat *
level : int -> unit