GLFW3 based graphics device, which is a OpenGL 1.1 implementation
| Name | Description |
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| BindIndexBuffer | (Overrides OpenGL11Device BindIndexBuffer(Int32).) |
| BindTexture | (Overrides OpenGL11Device BindTexture(Int32, Int32).) |
| BindVertexBuffer | (Overrides OpenGL11Device BindVertexBuffer(Int32).) |
| Clear | (Overrides Device Clear .) |
| CreateCircularBuffer | (Inherited from OpenGL11Device.) |
| CreateIndexBuffer | (Overrides OpenGL11Device CreateIndexBuffer(Int32, OpenGL11BufferMode).) |
| CreateVertexBuffer | (Overrides OpenGL11Device CreateVertexBuffer(Int32, OpenGL11BufferMode).) |
| DefineVertexColor | (Overrides OpenGL11Device DefineVertexColor(VertexElement, Int32).) |
| DefineVertexPosition | (Overrides OpenGL11Device DefineVertexPosition(VertexElement, Int32).) |
| DefineVertexTextureCoordinate | (Overrides OpenGL11Device DefineVertexTextureCoordinate(VertexElement, Int32).) |
| DeleteBuffer | (Overrides OpenGL11Device DeleteBuffer(Int32).) |
| DeleteTexture | (Overrides OpenGL11Device DeleteTexture(Int32).) |
| DisableCulling | (Inherited from OpenGL11Device.) |
| DisableDepthTest | (Overrides Device DisableDepthTest .) |
| DisableTexturing | (Overrides OpenGL11Device DisableTexturing .) |
| DisableVertexColor | (Overrides OpenGL11Device DisableVertexColor .) |
| DisableVertexTextureCoordinate | (Overrides OpenGL11Device DisableVertexTextureCoordinate .) |
| Dispose | Releases all resources used by the GLFW2Device (Overrides Device Dispose .) |
| DrawLines | (Overrides OpenGL11Device DrawLines(Int32, Int32).) |
| DrawTriangles | (Overrides OpenGL11Device DrawTriangles(Int32, Int32).) |
| EnableClockwiseBackfaceCulling | (Inherited from OpenGL11Device.) |
| EnableDepthTest | (Overrides Device EnableDepthTest .) |
| EnableTexturing | (Overrides OpenGL11Device EnableTexturing .) |
| FillTexture | (Overrides OpenGL11Device FillTexture(Size, Byte , Boolean).) |
| GenerateTexture | (Overrides OpenGL11Device GenerateTexture .) |
| LoadIndices | (Overrides OpenGL11Device LoadIndices(Int32, Int16 , Int32).) |
| LoadTextureInNativePlatformFormat(Int32, Int32, IntPtr, Boolean) | (Overrides OpenGL11Device LoadTextureInNativePlatformFormat(Int32, Int32, IntPtr, Boolean).) |
| LoadTextureInNativePlatformFormat(Int32, Int32, Byte , CompressedTextureFormat, Int32) | (Overrides OpenGL11Device LoadTextureInNativePlatformFormat(Int32, Int32, Byte , CompressedTextureFormat, Int32).) |
| LoadVertexData T (Int32, T , Int32) | (Inherited from OpenGL11Device.) |
| LoadVertexData T (Int32, T , Int32) | (Overrides OpenGL11Device LoadVertexData T (Int32, T , Int32).) |
| NativeDisableCulling | (Overrides OpenGL11Device NativeDisableCulling .) |
| NativeEnableCulling | (Overrides OpenGL11Device NativeEnableCulling .) |
| OnFullscreenChanged | (Inherited from Device.) |
| Present | (Overrides Device Present .) |
| ReadPixels | (Overrides OpenGL11Device ReadPixels(Rectangle, Byte ).) |
| Set2DMode | (Inherited from Device.) |
| Set3DMode | (Inherited from Device.) |
| SetBlendMode | (Overrides Device SetBlendMode(BlendMode).) |
| SetModelViewMatrix | (Overrides OpenGL11Device SetModelViewMatrix(Matrix).) |
| SetModelViewProjectionMatrixFor2D | (Inherited from Device.) |
| SetProjectionMatrix | (Overrides OpenGL11Device SetProjectionMatrix(Matrix).) |
| SetTextureSamplerState | (Overrides OpenGL11Device SetTextureSamplerState(Boolean, Boolean).) |
| SetViewport | (Overrides Device SetViewport(Size).) |