public override void SetUniformValue(
int location,
float r,
float g,
float b,
float a
)
public override void SetUniformValue(
int location,
float r,
float g,
float b,
float a
)
Public Overrides Sub SetUniformValue (
location As Integer,
r As Single,
g As Single,
b As Single,
a As Single
)
Public Overrides Sub SetUniformValue (
location As Integer,
r As Single,
g As Single,
b As Single,
a As Single
)
public:
virtual void SetUniformValue(
int location,
float r,
float g,
float b,
float a
) override
public:
virtual void SetUniformValue(
int location,
float r,
float g,
float b,
float a
) override
abstract SetUniformValue :
location : int *
r : float32 *
g : float32 *
b : float32 *
a : float32 -> unit
override SetUniformValue :
location : int *
r : float32 *
g : float32 *
b : float32 *
a : float32 -> unit
abstract SetUniformValue :
location : int *
r : float32 *
g : float32 *
b : float32 *
a : float32 -> unit
override SetUniformValue :
location : int *
r : float32 *
g : float32 *
b : float32 *
a : float32 -> unit