| Name | Description |
---|
| BindIndexBuffer | (Overrides OpenGL20Device BindIndexBuffer(Int32).) |
| BindTexture | (Overrides OpenGL20Device BindTexture(Int32, Int32).) |
| BindVertexBuffer | (Overrides OpenGL20Device BindVertexBuffer(Int32).) |
| Clear | (Overrides Device Clear .) |
| CreateCircularBuffer | (Inherited from OpenGL20Device.) |
| CreateIndexBuffer | (Overrides OpenGL20Device CreateIndexBuffer(Int32, OpenGL20BufferMode).) |
| CreateVertexBuffer | (Overrides OpenGL20Device CreateVertexBuffer(Int32, OpenGL20BufferMode).) |
| DefineVertexAttributeWithBytes | (Overrides OpenGL20Device DefineVertexAttributeWithBytes(Int32, Int32, Int32, Int32).) |
| DefineVertexAttributeWithFloats | (Overrides OpenGL20Device DefineVertexAttributeWithFloats(Int32, Int32, Int32, Int32).) |
| DeleteBuffer | (Overrides OpenGL20Device DeleteBuffer(Int32).) |
| DeleteShaderProgram | (Overrides OpenGL20Device DeleteShaderProgram(Int32).) |
| DeleteTexture | (Overrides OpenGL20Device DeleteTexture(Int32).) |
| DisableCulling | (Inherited from OpenGL20Device.) |
| DisableDepthTest | (Overrides Device DisableDepthTest .) |
| Dispose | Releases all resources used by the OpenGLDevice (Overrides Device Dispose .) |
| DrawLines | (Overrides OpenGL20Device DrawLines(Int32, Int32).) |
| DrawTriangles | (Overrides OpenGL20Device DrawTriangles(Int32, Int32).) |
| EnableClockwiseBackfaceCulling | (Inherited from OpenGL20Device.) |
| EnableDepthTest | (Overrides Device EnableDepthTest .) |
| FillTexture | (Overrides OpenGL20Device FillTexture(Size, Byte , Boolean).) |
| GenerateTexture | (Overrides OpenGL20Device GenerateTexture .) |
| GetShaderAttributeLocation | (Overrides OpenGL20Device GetShaderAttributeLocation(Int32, String).) |
| GetShaderUniformLocation | (Overrides OpenGL20Device GetShaderUniformLocation(Int32, String).) |
| LoadIndices | (Overrides OpenGL20Device LoadIndices(Int32, Int16 , Int32).) |
| LoadTextureInNativePlatformFormat(Int32, Int32, IntPtr, Boolean) | (Overrides OpenGL20Device LoadTextureInNativePlatformFormat(Int32, Int32, IntPtr, Boolean).) |
| LoadTextureInNativePlatformFormat(Int32, Int32, Byte , CompressedTextureFormat, Int32) | (Overrides OpenGL20Device LoadTextureInNativePlatformFormat(Int32, Int32, Byte , CompressedTextureFormat, Int32).) |
| LoadVertexData T (Int32, T , Int32) | (Inherited from OpenGL20Device.) |
| LoadVertexData T (Int32, T , Int32) | (Overrides OpenGL20Device LoadVertexData T (Int32, T , Int32).) |
| NativeDisableCulling | (Overrides OpenGL20Device NativeDisableCulling .) |
| NativeEnableCulling | (Overrides OpenGL20Device NativeEnableCulling .) |
| OnFullscreenChanged | (Inherited from Device.) |
| Present | (Overrides Device Present .) |
| ReadPixels | (Overrides OpenGL20Device ReadPixels(Rectangle, Byte ).) |
| Set2DMode | (Inherited from Device.) |
| Set3DMode | (Inherited from Device.) |
| SetBlendMode | (Overrides Device SetBlendMode(BlendMode).) |
| SetModelViewProjectionMatrixFor2D | (Inherited from Device.) |
| SetTextureSamplerState | (Overrides OpenGL20Device SetTextureSamplerState(Boolean, Boolean).) |
| SetUniformValue(Int32, Matrix) | (Overrides OpenGL20Device SetUniformValue(Int32, Matrix).) |
| SetUniformValue(Int32, Vector3D) | (Overrides OpenGL20Device SetUniformValue(Int32, Vector3D).) |
| SetUniformValue(Int32, Int32) | (Overrides OpenGL20Device SetUniformValue(Int32, Int32).) |
| SetUniformValue(Int32, Single) | (Overrides OpenGL20Device SetUniformValue(Int32, Single).) |
| SetUniformValue(Int32, Single, Single, Single, Single) | (Overrides OpenGL20Device SetUniformValue(Int32, Single, Single, Single, Single).) |
| SetUniformValues | (Overrides OpenGL20Device SetUniformValues(Int32, Matrix ).) |
| SetViewport | (Overrides Device SetViewport(Size).) |
| UseShaderProgram | (Overrides OpenGL20Device UseShaderProgram(Int32).) |