DrawingTests LineMaterialShouldNotUseDiffuseMap Method Delta Engine Documentation

Namespace: DeltaEngine.Graphics.Tests
Assembly: DeltaEngine.Graphics.Tests (in DeltaEngine.Graphics.Tests.dll) Version: 1.1.1.0 (1.1.1)
Syntax

public void LineMaterialShouldNotUseDiffuseMap()
Examples

[Test, CloseAfterFirstFrame]
public void LineMaterialShouldNotUseDiffuseMap()
{
    var drawing = Resolve<Drawing>();
    var shader = ContentLoader.Create<Shader>(
        new ShaderCreationData(ShaderFlags.Position2DTextured));
    var image = ContentLoader.Create<Image>(new ImageCreationData(Size.One));
    var generatedMaterial = new Material(shader, image);
    Assert.Throws<Drawing.LineMaterialShouldNotUseDiffuseMap>(
        () => drawing.AddLines(generatedMaterial, new VertexPosition2DColor[4]));
}
See Also