Via Lerp we can do fun things like update all lines to new positions each update tick and
the drawing will interpolate between them. Here we use just 2 update ticks per second.
View code on GitHub
Namespace: DeltaEngine.Graphics.TestsAssembly: DeltaEngine.Graphics.Tests (in DeltaEngine.Graphics.Tests.dll) Version: 1.1.1.0 (1.1.1)
Syntax
Examples
/// <summary> /// Via Lerp we can do fun things like update all lines to new positions each update tick and /// the drawing will interpolate between them. Here we use just 2 update ticks per second. /// </summary> [Test] public void WrapLinesRandomly() { EntitiesRunner.Current.ChangeUpdateTimeStep(0.5f); new RandomLines(100); }
See Also