Namespace: DeltaEngine.Physics2DAssembly: DeltaEngine.Physics2D (in DeltaEngine.Physics2D.dll) Version: 1.1.1.0 (1.1.1)
public PhysicalEntity2D(
Physics physics,
Rectangle drawArea,
Vector2D impulse,
float lifeTime = 0f
)
public PhysicalEntity2D(
Physics physics,
Rectangle drawArea,
Vector2D impulse,
float lifeTime = 0f
)
Public Sub New (
physics As Physics,
drawArea As Rectangle,
impulse As Vector2D,
Optional lifeTime As Single = 0F
)
Public Sub New (
physics As Physics,
drawArea As Rectangle,
impulse As Vector2D,
Optional lifeTime As Single = 0F
)
public:
PhysicalEntity2D(
Physics^ physics,
Rectangle drawArea,
Vector2D impulse,
float lifeTime = 0f
)
public:
PhysicalEntity2D(
Physics^ physics,
Rectangle drawArea,
Vector2D impulse,
float lifeTime = 0f
)
new :
physics : Physics *
drawArea : Rectangle *
impulse : Vector2D *
?lifeTime : float32
(* Defaults:
let _lifeTime = defaultArg lifeTime 0f
*)
-> PhysicalEntity2D
new :
physics : Physics *
drawArea : Rectangle *
impulse : Vector2D *
?lifeTime : float32
(* Defaults:
let _lifeTime = defaultArg lifeTime 0f
*)
-> PhysicalEntity2D