Namespace: DeltaEngine.Rendering2D.SpineAssembly: DeltaEngine.Rendering2D.Spine (in DeltaEngine.Rendering2D.Spine.dll) Version: 1.1.1.0 (1.1.1)
public void AddAnimation(
string animationName,
Action animationEnded,
float delay = 0f,
int trackIndex = 0
)
public void AddAnimation(
string animationName,
Action animationEnded,
float delay = 0f,
int trackIndex = 0
)
Public Sub AddAnimation (
animationName As String,
animationEnded As Action,
Optional delay As Single = 0F,
Optional trackIndex As Integer = 0
)
Public Sub AddAnimation (
animationName As String,
animationEnded As Action,
Optional delay As Single = 0F,
Optional trackIndex As Integer = 0
)
public:
void AddAnimation(
String^ animationName,
Action^ animationEnded,
float delay = 0f,
int trackIndex = 0
)
public:
void AddAnimation(
String^ animationName,
Action^ animationEnded,
float delay = 0f,
int trackIndex = 0
)
member AddAnimation :
animationName : string *
animationEnded : Action *
?delay : float32 *
?trackIndex : int
(* Defaults:
let _delay = defaultArg delay 0f
let _trackIndex = defaultArg trackIndex 0
*)
-> unit
member AddAnimation :
animationName : string *
animationEnded : Action *
?delay : float32 *
?trackIndex : int
(* Defaults:
let _delay = defaultArg delay 0f
let _trackIndex = defaultArg trackIndex 0
*)
-> unit