Allows the creation of animated moving 2D sprites with skeletons and bone animations. To use
this you will need a Spine license and Spine Creation tool from: http://esotericsoftware.com/
For details of how to use Spine within the Delta Engine see: http://deltaengine.net/spine
View code on GitHub
Inheritance Hierarchy
DeltaEngine.Entities Entity
DeltaEngine.Entities DrawableEntity
DeltaEngine.Rendering2D Entity2D
DeltaEngine.Rendering2D.Spine SpineSkeleton
Namespace: DeltaEngine.Rendering2D.Spine
Assembly: DeltaEngine.Rendering2D.Spine (in DeltaEngine.Rendering2D.Spine.dll) Version: 1.1.1.0 (1.1.1)
Syntax
The SpineSkeleton type exposes the following members.
Constructors
Name | Description | |
---|---|---|
![]() | SpineSkeleton(String, String, Rectangle) | Initializes a new instance of the SpineSkeleton class |
![]() | SpineSkeleton(String, String, Vector2D) | Initializes a new instance of the SpineSkeleton class |
Methods
Extension Methods
Name | Description | |
---|---|---|
![]() | AffixToPhysics | (Defined by Entity2DPhysicsExtensions.) |
![]() | StartBouncingOffScreenEdges | (Defined by Entity2DExtensions.) |
![]() | StartFalling | (Defined by Entity2DExtensions.) |
![]() | StartMoving | (Defined by Entity2DExtensions.) |
![]() | StartRotating | (Defined by Entity2DExtensions.) |
Fields
Name | Description | |
---|---|---|
![]() | components | (Inherited from Entity.) |
![]() | lastTickLerpComponents |
Each element can either be a Lerp, a Lerp List or an array of Lerp objects.
View code on GitHub (Inherited from DrawableEntity.) |
Properties
Name | Description | |
---|---|---|
![]() | Alpha | (Inherited from Entity2D.) |
![]() | Center | (Inherited from Entity2D.) |
![]() | Color | (Inherited from Entity2D.) |
![]() | DidFootprintChange | (Inherited from Entity2D.) |
![]() | DrawArea | (Inherited from Entity2D.) |
![]() | FlipMode | |
![]() | IsActive | (Inherited from DrawableEntity.) |
![]() | IsPauseable | (Inherited from Entity.) |
![]() | IsVisible | (Inherited from DrawableEntity.) |
![]() | LastColor | (Inherited from Entity2D.) |
![]() | LastDrawArea | (Inherited from Entity2D.) |
![]() | LastOriginAndScale | |
![]() | NumberOfComponents | (Inherited from Entity.) |
![]() | Origin | |
![]() | OriginAndScale | |
![]() | RenderLayer | (Inherited from DrawableEntity.) |
![]() | Rotation | (Inherited from Entity2D.) |
![]() | RotationCenter | (Inherited from Entity2D.) |
![]() | Scale | |
![]() | Size | (Inherited from Entity2D.) |
![]() | TopLeft | (Inherited from Entity2D.) |
![]() | UpdatePriority | (Inherited from Entity.) |
Remarks
Examples
[Test, ApproveFirstFrameScreenshot] public void DrawSpineboyWalkingToRightEdge() { spineboy.DefineAnimationMix("walk", "jump", 0.2f); spineboy.DefineAnimationMix("jump", "walk", 0.4f); new Command(Jump).Add(new MouseButtonTrigger()); spineboy.Start<Moving>(); new FontText(Font.Default, "Click mouse to make Spineboy jump", Rectangle.FromCenter(0.5f, 0.25f, 1.0f, 0.1f)); }
[Test] public void DrawSpineboyWalkingLeft() { Assert.AreEqual(FlipMode.None, spineboy.FlipMode); spineboy.Origin = new Vector2D(0.5f, 0.7f); spineboy.FlipMode = FlipMode.Horizontal; Assert.AreEqual(FlipMode.Horizontal, spineboy.FlipMode); }
[Test] public void DrawUpsideDownSpineboyWalkingRight() { spineboy.Origin = new Vector2D(0.5f, 0.3f); spineboy.FlipMode = FlipMode.Vertical; Assert.AreEqual(FlipMode.Vertical, spineboy.FlipMode); }
See Also