FreeCamera AdjustRoll Method Delta Engine Documentation

Namespace: DeltaEngine.Rendering3D.Cameras
Assembly: DeltaEngine.Rendering3D (in DeltaEngine.Rendering3D.dll) Version: 1.1.1.0 (1.1.1)
Syntax

public void AdjustRoll(
	float degrees
)
Remarks

Tests: DeltaEngine.Rendering3D.Tests.Cameras.FreeCameraTests
Examples

2 unit tests call DeltaEngine.Rendering3D.Cameras.FreeCamera.AdjustRoll(System.Single)
[Test]
public void MoveFreeCamera()
{
    new Grid3D(new Size(100));
    RegisterCommand(Key.J, () => camera.MoveLeft(MoveDistance));
    RegisterCommand(Key.L, () => camera.MoveRight(MoveDistance));
    RegisterCommand(Key.I, () => camera.MoveUp(MoveDistance));
    RegisterCommand(Key.K, () => camera.MoveDown(MoveDistance));
    RegisterCommand(Key.U, () => camera.MoveForward(MoveDistance));
    RegisterCommand(Key.O, () => camera.MoveBackward(MoveDistance));
    RegisterCommand(Key.A, () => camera.AdjustYaw(RotationAngle));
    RegisterCommand(Key.D, () => camera.AdjustYaw(-RotationAngle));
    RegisterCommand(Key.W, () => camera.AdjustPitch(RotationAngle));
    RegisterCommand(Key.S, () => camera.AdjustPitch(-RotationAngle));
    RegisterCommand(Key.Q, () => camera.AdjustRoll(-RotationAngle));
    RegisterCommand(Key.E, () => camera.AdjustRoll(RotationAngle));
}
[Test, CloseAfterFirstFrame]
public void AdjustRoll()
{
    camera.AdjustRoll(90.0f);
    Assert.AreEqual(new EulerAngles(0.0f, 0.0f, 90.0f), camera.Rotation.ToEuler());
}
See Also