Sprite3DTests UseSpriteAsFarPlanetBackground Method Delta Engine Documentation

Namespace: DeltaEngine.Rendering3D.Tests
Assembly: DeltaEngine.Rendering3D.Tests (in DeltaEngine.Rendering3D.Tests.dll) Version: 1.1.1.0 (1.1.1)
Syntax

public void UseSpriteAsFarPlanetBackground()
Examples

[Test, ApproveFirstFrameScreenshot]
public void UseSpriteAsFarPlanetBackground()
{
    Create3DCamera();
    var sprite = new Sprite(new Material(ShaderFlags.Position2DColoredTextured, "DeltaEngineLogo"),
        new Rectangle(0, 0, 1, 1));
    sprite.RenderLayer = -1;
    sprite.UV = new Rectangle(0.25f, 0.25f, 0.7f, 0.7f);
    new Model(new ModelData(new BoxMesh(0.1f * Vector3D.One, Color.Red)), Vector3D.Zero);
    sprite.Start<BackgroundUVUpdater>();
}
See Also