Sprite3DTests ClassDelta Engine Documentation
Inheritance Hierarchy

System Object
  DeltaEngine.Platforms TestWithMocksOrVisually
    DeltaEngine.Rendering3D.Tests Sprite3DTests

Namespace: DeltaEngine.Rendering3D.Tests
Assembly: DeltaEngine.Rendering3D.Tests (in DeltaEngine.Rendering3D.Tests.dll) Version: 1.1.1.0 (1.1.1)
Syntax

public class Sprite3DTests : TestWithMocksOrVisually

The Sprite3DTests type exposes the following members.

Constructors

  NameDescription
Public methodSprite3DTests
Initializes a new instance of the Sprite3DTests class
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Methods

  NameDescription
Protected methodAdvanceTimeAndUpdateEntities (Inherited from TestWithMocksOrVisually.)
Public methodCreate3DCamera
Public methodDrawAtlasSprite
Public methodInitializeResolver (Inherited from TestWithMocksOrVisually.)
Protected methodRegisterMock T  (Inherited from TestWithMocksOrVisually.)
Protected methodResolve T  (Inherited from TestWithMocksOrVisually.)
Protected methodRunAfterFirstFrame (Inherited from TestWithMocksOrVisually.)
Public methodRunTestAndDisposeResolverWhenDone (Inherited from TestWithMocksOrVisually.)
Public methodUseSpriteAsFarPlanetBackground
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Properties

  NameDescription
Protected propertyIsMockResolver (Inherited from TestWithMocksOrVisually.)
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Examples

[Test, ApproveFirstFrameScreenshot]
public void UseSpriteAsFarPlanetBackground()
{
    Create3DCamera();
    var sprite = new Sprite(new Material(ShaderFlags.Position2DColoredTextured, "DeltaEngineLogo"),
        new Rectangle(0, 0, 1, 1));
    sprite.RenderLayer = -1;
    sprite.UV = new Rectangle(0.25f, 0.25f, 0.7f, 0.7f);
    new Model(new ModelData(new BoxMesh(0.1f * Vector3D.One, Color.Red)), Vector3D.Zero);
    sprite.Start<BackgroundUVUpdater>();
}
[Test, ApproveFirstFrameScreenshot]
public void DrawAtlasSprite()
{
    if (StackTraceExtensions.IsStartedFromNCrunch())
        return;
    // ncrunch: no coverage start 
    //test: ContentLoader.Use<DiskContentLoader>(); 
    new FilledRect(Rectangle.HalfCentered, Color.Brown);
    var sprite1 = new Sprite("headPL", new Rectangle(0.25f, 0.25f, 0.5f, 0.25f));
    sprite1.UV = new Rectangle(0, 0, 1, 0.5f);
    sprite1.Color = Color.Red;
    var sprite2 = new Sprite("headPL", new Rectangle(0.25f, 0.5f, 0.5f, 0.25f));
    sprite2.UV = new Rectangle(0, 0.5f, 1, 0.5f);
    sprite2.Color = Color.Blue;
}
See Also