All OpenGL shaders share this basic functionality.
Inheritance Hierarchy
DeltaEngine.Content ContentData
DeltaEngine.Content Shader
DeltaEngine.Graphics ShaderWithFormat
DeltaEngine.Graphics.BaseOpenGL11 OpenGL11Shader
Namespace: DeltaEngine.Graphics.BaseOpenGL11
Assembly: DeltaEngine.Graphics.BaseOpenGL11 (in DeltaEngine.Graphics.BaseOpenGL11.dll) Version: 1.1.1.0 (1.1.1)
Syntax
The OpenGL11Shader type exposes the following members.
Constructors
Name | Description | |
---|---|---|
OpenGL11Shader(ShaderCreationData, OpenGL11Device) | Initializes a new instance of the OpenGL11Shader class | |
OpenGL11Shader(ShaderWithFormatCreationData, OpenGL11Device) | Initializes a new instance of the OpenGL11Shader class |
Methods
Fields
Name | Description | |
---|---|---|
ContentChanged | (Inherited from ContentData.) |
Properties
Name | Description | |
---|---|---|
AllowCreationIfContentNotFound | (Inherited from ContentData.) | |
Data | (Inherited from Shader.) | |
DX11Code | (Inherited from ShaderWithFormat.) | |
DX9Code | (Inherited from ShaderWithFormat.) | |
Flags | (Inherited from Shader.) | |
Format | (Inherited from ShaderWithFormat.) | |
IsDisposed | (Inherited from ContentData.) | |
MetaData | (Inherited from ContentData.) | |
Name | (Inherited from ContentData.) | |
OpenGLFragmentCode | (Inherited from ShaderWithFormat.) | |
OpenGLVertexCode | (Inherited from ShaderWithFormat.) |
See Also