OpenGL11Device LoadTextureInNativePlatformFormat Method Delta Engine Documentation
Overload List

  NameDescription
Public methodLoadTextureInNativePlatformFormat(Int32, Int32, IntPtr, Boolean)
Load texture from native Bgra data coming from the Bitmap load function. On most platforms the native format is Rgba (just Windows uses Brga) and we want to avoid any conversion so the data stays in its native format unless not supported (ES needs Rgba even on Windows).
Public methodLoadTextureInNativePlatformFormat(Int32, Int32,  Byte , CompressedTextureFormat, Int32)
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