Level RenderIn3D Property Delta Engine Documentation

Namespace: DeltaEngine.GameLogic
Assembly: DeltaEngine.GameLogic (in DeltaEngine.GameLogic.dll) Version: 1.1.1.0 (1.1.1)
Syntax

public bool RenderIn3D { get; set; }

Property Value

Type: Boolean
Remarks

Tests: DeltaEngine.GameLogic.Tests.LevelTests
Examples

5 unit tests call DeltaEngine.GameLogic.Level.RenderIn3D
[Test, CloseAfterFirstFrame]
public void ConvertMapCoordinatesToWorldCoordinates()
{
    var level = new Level(new Size(3, 5));
    level.RenderIn3D = true;
    Assert.AreEqual(new Vector2D(0, 0), level.GetWorldCoordinates(new Vector2D(1, 2)));
    Assert.AreEqual(new Vector2D(-1, 2), level.GetWorldCoordinates(new Vector2D(0, 0)));
    Assert.AreEqual(new Vector2D(1, 2), level.GetWorldCoordinates(new Vector2D(2, 0)));
    Assert.AreEqual(new Vector2D(-1, -2), level.GetWorldCoordinates(new Vector2D(0, 4)));
    Assert.AreEqual(new Vector2D(1, -2), level.GetWorldCoordinates(new Vector2D(2, 4)));
}
[Test, CloseAfterFirstFrame]
public void FetchMapCoordinatesOfClosestTileCenter()
{
    var level = new Level(new Size(3, 3));
    level.RenderIn3D = true;
    Assert.AreEqual(new Vector2D(0, 0), level.GetWorldCoordinates(new Vector2D(1.1f, 1.1f)));
    Assert.AreEqual(new Vector2D(0, 0), level.GetWorldCoordinates(new Vector2D(1.1f, 1.9f)));
    Assert.AreEqual(new Vector2D(0, 0), level.GetWorldCoordinates(new Vector2D(1.9f, 1.9f)));
    Assert.AreEqual(new Vector2D(0, 0), level.GetWorldCoordinates(new Vector2D(1.9f, 1.1f)));
}
[Test, CloseAfterFirstFrame]
public void ConvertWorldCoordinatesToMapCoordinates()
{
    var level = new Level(new Size(3, 5));
    level.RenderIn3D = true;
    Assert.AreEqual(new Vector2D(1, 2), level.GetMapCoordinates(new Vector2D(0, 0)));
    Assert.AreEqual(new Vector2D(0, 0), level.GetMapCoordinates(new Vector2D(-1, 2)));
    Assert.AreEqual(new Vector2D(2, 0), level.GetMapCoordinates(new Vector2D(1, 2)));
    Assert.AreEqual(new Vector2D(0, 4), level.GetMapCoordinates(new Vector2D(-1, -2)));
    Assert.AreEqual(new Vector2D(2, 4), level.GetMapCoordinates(new Vector2D(1, -2)));
}
See Also