Namespace: DeltaEngine.Input
Assembly: DeltaEngine.Input (in DeltaEngine.Input.dll) Version: 1.1.1.0 (1.1.1)
Tests: DeltaEngine.Input.Tests.GamePadTests
Tests: DeltaEngine.Input.Tests.TouchTests
2 unit tests call DeltaEngine.Input.InputDevice.IsAvailable
1 unit tests call DeltaEngine.Input.InputDevice.IsAvailable
Assembly: DeltaEngine.Input (in DeltaEngine.Input.dll) Version: 1.1.1.0 (1.1.1)
Syntax
Property Value
Type: BooleanRemarks
Remarks
Examples
[Test, CloseAfterFirstFrame] public void TestGamePadButtonPress() { bool isPressed = false; new Command(() => isPressed = true).Add(new GamePadButtonTrigger(GamePadButton.A, State.Pressed)); Assert.IsFalse(isPressed); var mockGamePad = Resolve<GamePad>() as MockGamePad; if (mockGamePad == null) return; //ncrunch: no coverage mockGamePad.SetGamePadState(GamePadButton.A, State.Pressed); AdvanceTimeAndUpdateEntities(); Assert.IsTrue(isPressed); Assert.IsTrue(mockGamePad.IsAvailable); }
[Test] public void CheckGamePadIsAvailable() { var gamePad = Resolve<GamePad>(); if (gamePad is MockGamePad) ((MockGamePad)gamePad).SetUnavailable(); Assert.IsFalse(gamePad.IsAvailable); }
Examples
[Test, CloseAfterFirstFrame] public void TestPositionAndState() { bool isTouched = false; new Command(() => isTouched = true).Add(new TouchPressTrigger(State.Pressed)); Assert.IsFalse(isTouched); var mockTouch = Resolve<Touch>() as MockTouch; if (mockTouch == null) return; //ncrunch: no coverage Assert.NotNull(mockTouch); Assert.AreEqual(State.Released, mockTouch.GetState(0)); Assert.True(mockTouch.IsAvailable); }
See Also