InputDevice ClassDelta Engine Documentation
All input devices (keyboard, mouse, touch, gamepad) will be updated each frame as Runners. Only available devices will be included into Commands and event trigger checks. View code on GitHub
Inheritance Hierarchy

System Object
  DeltaEngine.Entities UpdateBehavior
    DeltaEngine.Input InputDevice
      DeltaEngine.Input GamePad
      DeltaEngine.Input Keyboard
      DeltaEngine.Input Mouse
      DeltaEngine.Input Touch

Namespace: DeltaEngine.Input
Assembly: DeltaEngine.Input (in DeltaEngine.Input.dll) Version: 1.1.1.0 (1.1.1)
Syntax

public abstract class InputDevice : UpdateBehavior, 
	IDisposable

The InputDevice type exposes the following members.

Constructors

  NameDescription
Protected methodInputDevice
Initializes a new instance of the InputDevice class
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Methods

  NameDescription
Public methodDispose
Public methodUpdate (Inherited from UpdateBehavior.)
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Properties

  NameDescription
Public propertyIsAvailable
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See Also