All input devices (keyboard, mouse, touch, gamepad) will be updated each frame as Runners.
Only available devices will be included into Commands and event trigger checks.
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Inheritance Hierarchy
DeltaEngine.Entities UpdateBehavior
DeltaEngine.Input InputDevice
DeltaEngine.Input GamePad
DeltaEngine.Input Keyboard
DeltaEngine.Input Mouse
DeltaEngine.Input Touch
Namespace: DeltaEngine.Input
Assembly: DeltaEngine.Input (in DeltaEngine.Input.dll) Version: 1.1.1.0 (1.1.1)
Syntax
The InputDevice type exposes the following members.
Constructors
Name | Description | |
---|---|---|
InputDevice | Initializes a new instance of the InputDevice class |
Methods
Name | Description | |
---|---|---|
Dispose | ||
Update | (Inherited from UpdateBehavior.) |
Properties
Name | Description | |
---|---|---|
IsAvailable |
See Also