TouchFlickTrigger PressTime Property Delta Engine Documentation

Namespace: DeltaEngine.Input
Assembly: DeltaEngine.Input (in DeltaEngine.Input.dll) Version: 1.1.1.0 (1.1.1)
Syntax

public float PressTime { get; }

Property Value

Type: Single
Remarks

Tests: DeltaEngine.Input.Tests.TouchFlickTriggerTests
Examples

1 unit tests call DeltaEngine.Input.TouchFlickTrigger.PressTime
[Test, CloseAfterFirstFrame]
public void FlickDetection()
{
    var trigger = new TouchFlickTrigger();
    var touch = Resolve<Touch>() as MockTouch;
    if (touch == null)
        return; //ncrunch: no coverage 
    bool flickHappened = false;
    trigger.Invoked += () => flickHappened = true;
    AdvanceTouchTick(touch, State.Pressing, new Vector2D(0.5f, 0.5f), trigger);
    Assert.IsFalse(flickHappened);
    Assert.AreEqual(0, trigger.PressTime);
    AdvanceTouchTick(touch, State.Pressed, new Vector2D(0.52f, 0.5f), trigger);
    Assert.IsFalse(flickHappened);
    AdvanceTouchTick(touch, State.Releasing, new Vector2D(0.6f, 0.5f), trigger);
    Assert.IsTrue(flickHappened);
    Assert.AreEqual(new Vector2D(0.5f, 0.5f), trigger.StartPosition);
}
See Also