Allows a touch flick to be detected.
View code on GitHub
Inheritance Hierarchy
DeltaEngine.Entities Entity
DeltaEngine.Commands Trigger
DeltaEngine.Commands InputTrigger
DeltaEngine.Input TouchFlickTrigger
Namespace: DeltaEngine.Input
Assembly: DeltaEngine.Input (in DeltaEngine.Input.dll) Version: 1.1.1.0 (1.1.1)
Syntax
The TouchFlickTrigger type exposes the following members.
Constructors
Name | Description | |
---|---|---|
TouchFlickTrigger | Initializes a new instance of the TouchFlickTrigger class | |
TouchFlickTrigger(Dictionary String, String ) | Initializes a new instance of the TouchFlickTrigger class |
Methods
Name | Description | |
---|---|---|
Add T | (Inherited from Entity.) | |
AddTag | (Inherited from Entity.) | |
ClearTags | (Inherited from Entity.) | |
Contains T | (Inherited from Entity.) | |
ContainsBehavior T | (Inherited from Entity.) | |
ContainsTag | (Inherited from Entity.) | |
Deactivate | (Inherited from Entity.) | |
Dispose | (Inherited from Entity.) | |
Get T |
Gets a specific component, derived classes can return faster cached values (e.g. Entity2D)
View code on GitHub (Inherited from Entity.) | |
GetActiveBehaviors | (Inherited from Entity.) | |
GetComponentsForSaving | (Inherited from Entity.) | |
GetOrDefault T | (Inherited from Entity.) | |
GetTags | (Inherited from Entity.) | |
HandleWithTouch | ||
Invoke | (Inherited from Trigger.) | |
Remove T | (Inherited from Entity.) | |
RemoveTag | (Inherited from Entity.) | |
Set | (Inherited from Entity.) | |
SetComponents | (Inherited from Entity.) | |
Start T | (Inherited from Entity.) | |
StartInputDevice | (Overrides InputTrigger StartInputDevice .) | |
Stop T | (Inherited from Entity.) | |
ToString | (Inherited from Entity.) | |
Update | (Inherited from Trigger.) |
Fields
Name | Description | |
---|---|---|
components | (Inherited from Entity.) | |
Invoked | (Inherited from Trigger.) |
Properties
Name | Description | |
---|---|---|
IsActive | (Inherited from Entity.) | |
IsPauseable | (Inherited from Trigger.) | |
NumberOfComponents | (Inherited from Entity.) | |
PressTime | ||
StartPosition | ||
UpdatePriority | (Inherited from Entity.) | |
WasInvokedThisTick | (Inherited from Trigger.) |
Remarks
Examples
[Test] public void ShowRedCircleOnFlick() { new FontText(Font.Default, "Flick screen to show red circle", Rectangle.One); var ellipse = new Ellipse(new Rectangle(0.1f, 0.1f, 0.1f, 0.1f), Color.Red); new Command(() => ellipse.Center = Vector2D.Half).Add(new TouchFlickTrigger()); new Command(() => ellipse.Center = Vector2D.Zero).Add(new TouchPressTrigger(State.Released)); }
[Test, CloseAfterFirstFrame] public void FlickDetection() { var trigger = new TouchFlickTrigger(); var touch = Resolve<Touch>() as MockTouch; if (touch == null) return; //ncrunch: no coverage bool flickHappened = false; trigger.Invoked += () => flickHappened = true; AdvanceTouchTick(touch, State.Pressing, new Vector2D(0.5f, 0.5f), trigger); Assert.IsFalse(flickHappened); Assert.AreEqual(0, trigger.PressTime); AdvanceTouchTick(touch, State.Pressed, new Vector2D(0.52f, 0.5f), trigger); Assert.IsFalse(flickHappened); AdvanceTouchTick(touch, State.Releasing, new Vector2D(0.6f, 0.5f), trigger); Assert.IsTrue(flickHappened); Assert.AreEqual(new Vector2D(0.5f, 0.5f), trigger.StartPosition); }
[Test, CloseAfterFirstFrame] public void Creation() { Assert.DoesNotThrow(() => new TouchFlickTrigger()); Assert.Throws<TouchFlickTrigger.TouchFlickTriggerHasNoParameters>( () => new TouchFlickTrigger(new Dictionary<string, string> { { "Button", "Left" } })); }
See Also