Inheritance Hierarchy
DeltaEngine.Content ContentData
DeltaEngine.Scenes Scene
Breakout MainMenu
Namespace: Breakout
Assembly: Breakout (in Breakout.exe) Version: 1.1.1.0 (1.1.1)
Syntax
The MainMenu type exposes the following members.
Constructors
Name | Description | |
---|---|---|
MainMenu | Initializes a new instance of the MainMenu class |
Methods
Name | Description | |
---|---|---|
Add(Entity2D) | (Inherited from Scene.) | |
Add(IEnumerable Entity2D ) | (Inherited from Scene.) | |
AddControlToScene | (Inherited from Scene.) | |
Clear | (Inherited from Scene.) | |
CreateDefault | (Inherited from ContentData.) | |
Dispose | (Inherited from ContentData.) | |
DisposeData | (Inherited from Scene.) | |
Hide | (Inherited from Scene.) | |
InternalCreateDefault | (Inherited from ContentData.) | |
LoadData | (Inherited from Scene.) | |
LoadFromFile | (Inherited from Scene.) | |
Remove | (Inherited from Scene.) | |
SetQuadraticBackground(String) | (Inherited from Scene.) | |
SetQuadraticBackground(Material) | (Inherited from Scene.) | |
SetViewportBackground(String) | (Inherited from Scene.) | |
SetViewportBackground(Material) | (Inherited from Scene.) | |
Show | (Inherited from Scene.) | |
ToBackground | (Inherited from Scene.) | |
ToForeground | (Inherited from Scene.) | |
ToString | (Inherited from ContentData.) |
Fields
Name | Description | |
---|---|---|
background | (Inherited from Scene.) | |
ContentChanged | (Inherited from ContentData.) |
Properties
Name | Description | |
---|---|---|
AllowCreationIfContentNotFound | (Inherited from ContentData.) | |
BackSound | ||
Controls | (Inherited from Scene.) | |
DrawArea | (Inherited from Scene.) | |
EnterSound | ||
IsDisposed | (Inherited from ContentData.) | |
MetaData | (Inherited from ContentData.) | |
Name | (Inherited from ContentData.) |
Events
Name | Description | |
---|---|---|
InitGame | ||
QuitGame | ||
SettingsChanged |
Remarks
Examples
[Test] public void StartGame() { if (!IsMockResolver) return; //ncrunch: no coverage bool started = false; menu.InitGame += () => started = true; var mouse = Resolve<MockMouse>(); ClickAtPosition(mouse, new Vector2D(0.31f, 0.31f)); Assert.IsTrue(started); }
[Test] public void QuitGame() { if (!IsMockResolver) return; //ncrunch: no coverage bool quit = false; menu.QuitGame += () => quit = true; var mouse = Resolve<MockMouse>(); ClickAtPosition(mouse, new Vector2D(0.31f, 0.73f)); Assert.IsTrue(quit); }
[Test, Ignore] public void HowToPlay() { if (!IsMockResolver) return; //ncrunch: no coverage var mouse = Resolve<MockMouse>(); ClickAtPosition(mouse, new Vector2D(0.31f, 0.45f)); Assert.IsFalse(menu.Controls[0].IsVisible); ClickAtPosition(mouse, new Vector2D(0.31f, ScreenSpace.Current.Bottom - 0.19f)); Assert.IsTrue(menu.Controls[0].IsVisible); }
See Also