Base class for all content classes. Content is loaded and cached by the ContentLoader.
Content can also be part of an entity as a component. Loading and saving content components
will however only store and retrieve the content name and type, but not any internal data.
View code on GitHub
Inheritance Hierarchy
DeltaEngine.Content ContentData
DeltaEngine.Content Image
DeltaEngine.Content ImageAnimation
DeltaEngine.Content.Json JsonContent
DeltaEngine.Content Material
DeltaEngine.Content Shader
DeltaEngine.Content SpriteSheetAnimation
DeltaEngine.Content.Xml XmlContent
DeltaEngine.GameLogic Level
DeltaEngine.Graphics Geometry
DeltaEngine.Multimedia Music
DeltaEngine.Multimedia Sound
DeltaEngine.Multimedia Video
DeltaEngine.Rendering3D Mesh
DeltaEngine.Rendering3D MeshAnimation
DeltaEngine.Rendering3D ModelData
DeltaEngine.Rendering3D.Particles ParticleEmitterData
DeltaEngine.Rendering3D.Particles ParticleSystemData
DeltaEngine.Scenes.Controls Theme
DeltaEngine.Scenes Scene
Namespace: DeltaEngine.Content
Assembly: DeltaEngine (in DeltaEngine.dll) Version: 1.1.1.0 (1.1.1)
Syntax
The ContentData type exposes the following members.
Constructors
Name | Description | |
---|---|---|
ContentData | Initializes a new instance of the ContentData class |
Methods
Name | Description | |
---|---|---|
CreateDefault | ||
Dispose | ||
DisposeData | ||
InternalCreateDefault | ||
LoadData | ||
ToString | (Overrides Object ToString .) |
Fields
Name | Description | |
---|---|---|
ContentChanged |
Properties
Name | Description | |
---|---|---|
AllowCreationIfContentNotFound | ||
IsDisposed | ||
MetaData | ||
Name |
See Also