SpriteSheetAnimation ClassDelta Engine Documentation
Holds frames inside a single image as opposed to ImageAnimation for rendering animated sprites View code on GitHub
Inheritance Hierarchy

System Object
  DeltaEngine.Content ContentData
    DeltaEngine.Content SpriteSheetAnimation

Namespace: DeltaEngine.Content
Assembly: DeltaEngine (in DeltaEngine.dll) Version: 1.1.1.0 (1.1.1)
Syntax

public class SpriteSheetAnimation : ContentData

The SpriteSheetAnimation type exposes the following members.

Constructors

  NameDescription
Protected methodSpriteSheetAnimation(String)
Initializes a new instance of the SpriteSheetAnimation class
Protected methodSpriteSheetAnimation(SpriteSheetAnimationCreationData)
Initializes a new instance of the SpriteSheetAnimation class
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Methods

  NameDescription
Protected methodCreateDefault (Inherited from ContentData.)
Public methodCreateMaterial
Public methodDispose (Inherited from ContentData.)
Protected methodDisposeData (Overrides ContentData DisposeData .)
Public methodInternalCreateDefault (Inherited from ContentData.)
Protected methodLoadData (Overrides ContentData LoadData(Stream).)
Public methodToString (Inherited from ContentData.)
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Fields

  NameDescription
Protected fieldContentChanged (Inherited from ContentData.)
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Properties

  NameDescription
Protected propertyAllowCreationIfContentNotFound (Inherited from ContentData.)
Public propertyDefaultDuration
Public propertyImage
Public propertyIsDisposed (Inherited from ContentData.)
Public propertyMetaData (Inherited from ContentData.)
Public propertyName (Inherited from ContentData.)
Public propertySubImageSize
Public propertyUVs
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See Also