AtlasRegion StructureDelta Engine Documentation
Holds the information needed to render an individual sprite from within a texture atlas. A Sprite can be stripped of its transparent borders when inserted into a texture atlas. PadLeft says how much was stripped from the left side etc View code on GitHub

Namespace: DeltaEngine.Datatypes
Assembly: DeltaEngine (in DeltaEngine.dll) Version: 1.1.1.0 (1.1.1)
Syntax

public struct AtlasRegion

The AtlasRegion type exposes the following members.

Constructors

  NameDescription
Public methodAtlasRegion
Initializes a new instance of the AtlasRegion class
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Properties

  NameDescription
Public propertyIsRotated
Public propertyPadBottom
Public propertyPadLeft
Public propertyPadRight
Public propertyPadTop
Public propertyUV
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See Also