Certain entities need to be updated more often than normally - eg. Physics. RapidUpdate is
called 60 times per second by default (no matter how fast the game runs).
If IsPauseable returns true, when the app is paused RapidUpdate will not get called.
View code on GitHub
Namespace: DeltaEngine.EntitiesAssembly: DeltaEngine (in DeltaEngine.dll) Version: 1.1.1.0 (1.1.1)
Syntax
The RapidUpdateable type exposes the following members.
Methods
Name | Description | |
---|---|---|
![]() | RapidUpdate |
See Also