RapidUpdateable InterfaceDelta Engine Documentation
Certain entities need to be updated more often than normally - eg. Physics. RapidUpdate is called 60 times per second by default (no matter how fast the game runs). If IsPauseable returns true, when the app is paused RapidUpdate will not get called. View code on GitHub

Namespace: DeltaEngine.Entities
Assembly: DeltaEngine (in DeltaEngine.dll) Version: 1.1.1.0 (1.1.1)
Syntax

public interface RapidUpdateable

The RapidUpdateable type exposes the following members.

Methods

  NameDescription
Public methodRapidUpdate
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See Also