Vertex and index buffers are either static for mesh drawing, dynamic for changing data or
steam for CircularBuffer (changing every frame).
Namespace: DeltaEngine.Graphics.BaseOpenGL20Assembly: DeltaEngine.Graphics.BaseOpenGL20 (in DeltaEngine.Graphics.BaseOpenGL20.dll) Version: 1.1.1.0 (1.1.1)
Syntax
Members
Member name | Value | Description | |
---|---|---|---|
Static | 0 | 1-to-n update-to-draw. Data is specified once during initialization (3D Meshes). | |
Dynamic | 1 | N-to-n update-to-draw. Data is drawn multiple times before it changes (Terrains, Custom). | |
Stream | 2 | 1-to-1 update-to-draw. Data is very volatile and will change every frame (CircularBuffer). |
See Also