OpenGL20BufferMode EnumerationDelta Engine Documentation
Vertex and index buffers are either static for mesh drawing, dynamic for changing data or steam for CircularBuffer (changing every frame).

Namespace: DeltaEngine.Graphics.BaseOpenGL20
Assembly: DeltaEngine.Graphics.BaseOpenGL20 (in DeltaEngine.Graphics.BaseOpenGL20.dll) Version: 1.1.1.0 (1.1.1)
Syntax

public enum OpenGL20BufferMode
Members

  Member nameValueDescription
Static0 1-to-n update-to-draw. Data is specified once during initialization (3D Meshes).
Dynamic1 N-to-n update-to-draw. Data is drawn multiple times before it changes (Terrains, Custom).
Stream2 1-to-1 update-to-draw. Data is very volatile and will change every frame (CircularBuffer).
See Also