ShaderCodeDX9 ClassDelta Engine Documentation
Default source code for the DirectX 9 shaders Note: When the next ShaderFlag feature will be added the shader code needs to be generated on the Server. View code on GitHub
Inheritance Hierarchy

System Object
  DeltaEngine.Graphics ShaderCodeDX9

Namespace: DeltaEngine.Graphics
Assembly: DeltaEngine.Graphics (in DeltaEngine.Graphics.dll) Version: 1.1.1.0 (1.1.1)
Syntax

public static class ShaderCodeDX9

The ShaderCodeDX9 type exposes the following members.

Fields

  NameDescription
Public fieldStatic memberDX9Position3DLightMap
Public fieldStatic memberPosition2DColorDX9
Public fieldStatic memberPosition2DColorUVDX9
The -0.5 pixel offset is needed in DirectX 9 to correctly match the texture coordinates: http://msdn.microsoft.com/en-us/library/windows/desktop/bb219690(v=vs.85).aspx View code on GitHub
Public fieldStatic memberPosition2DUVDX9
Public fieldStatic memberPosition3DColorDX9
Public fieldStatic memberPosition3DColorUVDX9
Public fieldStatic memberPosition3DUVDX9
Public fieldStatic memberPositionColorFogDX9
Public fieldStatic memberPositionColorUVFogDX9
Public fieldStatic memberPositionUVFogDX9
Public fieldStatic memberPositionUVLightmapFogDX9
Public fieldStatic memberPositionUVNormal
Public fieldStatic memberPositionUVSkinnedDX9
Public fieldStatic memberPositionUVSkinnedFogDX9
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See Also