Trigger implementation for GamePad Button events.
View code on GitHub
Inheritance Hierarchy
DeltaEngine.Entities Entity
DeltaEngine.Commands Trigger
DeltaEngine.Commands InputTrigger
DeltaEngine.Input GamePadButtonTrigger
Namespace: DeltaEngine.Input
Assembly: DeltaEngine.Input (in DeltaEngine.Input.dll) Version: 1.1.1.0 (1.1.1)
Syntax
The GamePadButtonTrigger type exposes the following members.
Constructors
Name | Description | |
---|---|---|
GamePadButtonTrigger(Dictionary String, String ) | Initializes a new instance of the GamePadButtonTrigger class | |
GamePadButtonTrigger(GamePadButton, State) | Initializes a new instance of the GamePadButtonTrigger class |
Methods
Name | Description | |
---|---|---|
Add T | (Inherited from Entity.) | |
AddTag | (Inherited from Entity.) | |
ClearTags | (Inherited from Entity.) | |
Contains T | (Inherited from Entity.) | |
ContainsBehavior T | (Inherited from Entity.) | |
ContainsTag | (Inherited from Entity.) | |
Deactivate | (Inherited from Entity.) | |
Dispose | (Inherited from Entity.) | |
Get T |
Gets a specific component, derived classes can return faster cached values (e.g. Entity2D)
View code on GitHub (Inherited from Entity.) | |
GetActiveBehaviors | (Inherited from Entity.) | |
GetComponentsForSaving | (Inherited from Entity.) | |
GetOrDefault T | (Inherited from Entity.) | |
GetTags | (Inherited from Entity.) | |
Invoke | (Inherited from Trigger.) | |
Remove T | (Inherited from Entity.) | |
RemoveTag | (Inherited from Entity.) | |
Set | (Inherited from Entity.) | |
SetComponents | (Inherited from Entity.) | |
Start T | (Inherited from Entity.) | |
StartInputDevice | (Overrides InputTrigger StartInputDevice .) | |
Stop T | (Inherited from Entity.) | |
ToString | (Inherited from Entity.) | |
Update | (Inherited from Trigger.) |
Fields
Name | Description | |
---|---|---|
components | (Inherited from Entity.) | |
Invoked | (Inherited from Trigger.) |
Properties
Name | Description | |
---|---|---|
Button | ||
GamePadNumber | ||
IsActive | (Inherited from Entity.) | |
IsPauseable | (Inherited from Trigger.) | |
NumberOfComponents | (Inherited from Entity.) | |
State | ||
UpdatePriority | (Inherited from Entity.) | |
WasInvokedThisTick | (Inherited from Trigger.) |
Remarks
Examples
[Test] public void PressGamePadButtonsToShowCircles() { var circleA = new Ellipse(new Rectangle(0.1f, 0.1f, 0.1f, 0.1f), Color.Green); var circleB = new Ellipse(new Rectangle(0.1f, 0.1f, 0.1f, 0.1f), Color.Red); var circleX = new Ellipse(new Rectangle(0.1f, 0.1f, 0.1f, 0.1f), Color.Blue); var circleY = new Ellipse(new Rectangle(0.1f, 0.1f, 0.1f, 0.1f), Color.Yellow); new Command(() => circleA.Center = new Vector2D(0.5f, 0.75f)).Add( new GamePadButtonTrigger(GamePadButton.A, State.Pressed)); new Command(() => circleA.Center = Vector2D.Zero).Add(new GamePadButtonTrigger( GamePadButton.A, State.Released)); new Command(() => circleB.Center = new Vector2D(0.75f, 0.5f)).Add( new GamePadButtonTrigger(GamePadButton.B, State.Pressed)); new Command(() => circleB.Center = Vector2D.Zero).Add(new GamePadButtonTrigger( GamePadButton.B, State.Released)); new Command(() => circleX.Center = new Vector2D(0.25f, 0.5f)).Add( new GamePadButtonTrigger(GamePadButton.X, State.Pressed)); new Command(() => circleX.Center = Vector2D.Zero).Add(new GamePadButtonTrigger( GamePadButton.X, State.Released)); new Command(() => circleY.Center = new Vector2D(0.5f, 0.25f)).Add( new GamePadButtonTrigger(GamePadButton.Y, State.Pressed)); new Command(() => circleY.Center = Vector2D.Zero).Add(new GamePadButtonTrigger( GamePadButton.Y, State.Released)); }
[Test, CloseAfterFirstFrame] public void Create() { var trigger = new GamePadButtonTrigger(GamePadButton.Y, State.Pressed); Assert.AreEqual(GamePadButton.Y, trigger.Button); Assert.AreEqual(State.Pressed, trigger.State); }
[Test, CloseAfterFirstFrame] public void CreateFromAttributes() { var trigger = new GamePadButtonTrigger(new Dictionary<string, string> { { "Button", "Y" }, { "State", " Pressed" } }); Assert.AreEqual(GamePadButton.Y, trigger.Button); Assert.AreEqual(State.Pressed, trigger.State); Assert.Throws<GamePadButtonTrigger.CannotCreateGamePadTriggerWithoutKey>( () => new GamePadButtonTrigger(new Dictionary<string, string>())); } }
See Also