Namespace: DeltaEngine.Input
Assembly: DeltaEngine.Input (in DeltaEngine.Input.dll) Version: 1.1.1.0 (1.1.1)
Tests: DeltaEngine.Input.Tests.GamePadButtonTriggerTests
3 unit tests call DeltaEngine.Input.GamePadButtonTrigger.Button
Assembly: DeltaEngine.Input (in DeltaEngine.Input.dll) Version: 1.1.1.0 (1.1.1)
Syntax
Property Value
Type: GamePadButtonRemarks
Examples
[Test] public void PressGamePadButtonsToShowCircles() { var circleA = new Ellipse(new Rectangle(0.1f, 0.1f, 0.1f, 0.1f), Color.Green); var circleB = new Ellipse(new Rectangle(0.1f, 0.1f, 0.1f, 0.1f), Color.Red); var circleX = new Ellipse(new Rectangle(0.1f, 0.1f, 0.1f, 0.1f), Color.Blue); var circleY = new Ellipse(new Rectangle(0.1f, 0.1f, 0.1f, 0.1f), Color.Yellow); new Command(() => circleA.Center = new Vector2D(0.5f, 0.75f)).Add( new GamePadButtonTrigger(GamePadButton.A, State.Pressed)); new Command(() => circleA.Center = Vector2D.Zero).Add(new GamePadButtonTrigger( GamePadButton.A, State.Released)); new Command(() => circleB.Center = new Vector2D(0.75f, 0.5f)).Add( new GamePadButtonTrigger(GamePadButton.B, State.Pressed)); new Command(() => circleB.Center = Vector2D.Zero).Add(new GamePadButtonTrigger( GamePadButton.B, State.Released)); new Command(() => circleX.Center = new Vector2D(0.25f, 0.5f)).Add( new GamePadButtonTrigger(GamePadButton.X, State.Pressed)); new Command(() => circleX.Center = Vector2D.Zero).Add(new GamePadButtonTrigger( GamePadButton.X, State.Released)); new Command(() => circleY.Center = new Vector2D(0.5f, 0.25f)).Add( new GamePadButtonTrigger(GamePadButton.Y, State.Pressed)); new Command(() => circleY.Center = Vector2D.Zero).Add(new GamePadButtonTrigger( GamePadButton.Y, State.Released)); }
[Test, CloseAfterFirstFrame] public void Create() { var trigger = new GamePadButtonTrigger(GamePadButton.Y, State.Pressed); Assert.AreEqual(GamePadButton.Y, trigger.Button); Assert.AreEqual(State.Pressed, trigger.State); }
[Test, CloseAfterFirstFrame] public void CreateFromAttributes() { var trigger = new GamePadButtonTrigger(new Dictionary<string, string> { { "Button", "Y" }, { "State", " Pressed" } }); Assert.AreEqual(GamePadButton.Y, trigger.Button); Assert.AreEqual(State.Pressed, trigger.State); Assert.Throws<GamePadButtonTrigger.CannotCreateGamePadTriggerWithoutKey>( () => new GamePadButtonTrigger(new Dictionary<string, string>())); } }
See Also