GamePadButtonTrigger Button Property Delta Engine Documentation

Namespace: DeltaEngine.Input
Assembly: DeltaEngine.Input (in DeltaEngine.Input.dll) Version: 1.1.1.0 (1.1.1)
Syntax

public GamePadButton Button { get; }

Property Value

Type: GamePadButton
Remarks

Tests: DeltaEngine.Input.Tests.GamePadButtonTriggerTests
Examples

3 unit tests call DeltaEngine.Input.GamePadButtonTrigger.Button
[Test]
public void PressGamePadButtonsToShowCircles()
{
    var circleA = new Ellipse(new Rectangle(0.1f, 0.1f, 0.1f, 0.1f), Color.Green);
    var circleB = new Ellipse(new Rectangle(0.1f, 0.1f, 0.1f, 0.1f), Color.Red);
    var circleX = new Ellipse(new Rectangle(0.1f, 0.1f, 0.1f, 0.1f), Color.Blue);
    var circleY = new Ellipse(new Rectangle(0.1f, 0.1f, 0.1f, 0.1f), Color.Yellow);
    new Command(() => circleA.Center = new Vector2D(0.5f, 0.75f)).Add(
        new GamePadButtonTrigger(GamePadButton.A, State.Pressed));
    new Command(() => circleA.Center = Vector2D.Zero).Add(new GamePadButtonTrigger(
        GamePadButton.A, State.Released));
    new Command(() => circleB.Center = new Vector2D(0.75f, 0.5f)).Add(
        new GamePadButtonTrigger(GamePadButton.B, State.Pressed));
    new Command(() => circleB.Center = Vector2D.Zero).Add(new GamePadButtonTrigger(
        GamePadButton.B, State.Released));
    new Command(() => circleX.Center = new Vector2D(0.25f, 0.5f)).Add(
        new GamePadButtonTrigger(GamePadButton.X, State.Pressed));
    new Command(() => circleX.Center = Vector2D.Zero).Add(new GamePadButtonTrigger(
        GamePadButton.X, State.Released));
    new Command(() => circleY.Center = new Vector2D(0.5f, 0.25f)).Add(
        new GamePadButtonTrigger(GamePadButton.Y, State.Pressed));
    new Command(() => circleY.Center = Vector2D.Zero).Add(new GamePadButtonTrigger(
        GamePadButton.Y, State.Released));
}
[Test, CloseAfterFirstFrame]
public void Create()
{
    var trigger = new GamePadButtonTrigger(GamePadButton.Y, State.Pressed);
    Assert.AreEqual(GamePadButton.Y, trigger.Button);
    Assert.AreEqual(State.Pressed, trigger.State);
}
    [Test, CloseAfterFirstFrame]
    public void CreateFromAttributes()
    {
        var trigger = new GamePadButtonTrigger(new Dictionary<string, string>
            {
                { "Button", "Y" },
                { "State", " Pressed" }
            });
        Assert.AreEqual(GamePadButton.Y, trigger.Button);
        Assert.AreEqual(State.Pressed, trigger.State);
        Assert.Throws<GamePadButtonTrigger.CannotCreateGamePadTriggerWithoutKey>(
            () => new GamePadButtonTrigger(new Dictionary<string, string>()));
    }
}
See Also