Tracks the mouse position and movement with a mouse button in a prescribed state.
View code on GitHub
Inheritance Hierarchy
DeltaEngine.Entities Entity
DeltaEngine.Commands Trigger
DeltaEngine.Commands InputTrigger
DeltaEngine.Input MousePositionTrigger
Namespace: DeltaEngine.Input
Assembly: DeltaEngine.Input (in DeltaEngine.Input.dll) Version: 1.1.1.0 (1.1.1)
Syntax
The MousePositionTrigger type exposes the following members.
Constructors
Name | Description | |
---|---|---|
MousePositionTrigger(Dictionary String, String ) | Initializes a new instance of the MousePositionTrigger class | |
MousePositionTrigger(MouseButton, State) | Initializes a new instance of the MousePositionTrigger class |
Methods
Name | Description | |
---|---|---|
Add T | (Inherited from Entity.) | |
AddTag | (Inherited from Entity.) | |
ClearTags | (Inherited from Entity.) | |
Contains T | (Inherited from Entity.) | |
ContainsBehavior T | (Inherited from Entity.) | |
ContainsTag | (Inherited from Entity.) | |
Deactivate | (Inherited from Entity.) | |
Dispose | (Inherited from Entity.) | |
Get T |
Gets a specific component, derived classes can return faster cached values (e.g. Entity2D)
View code on GitHub (Inherited from Entity.) | |
GetActiveBehaviors | (Inherited from Entity.) | |
GetComponentsForSaving | (Inherited from Entity.) | |
GetOrDefault T | (Inherited from Entity.) | |
GetTags | (Inherited from Entity.) | |
HandleWithMouse | ||
Invoke | (Inherited from Trigger.) | |
Remove T | (Inherited from Entity.) | |
RemoveTag | (Inherited from Entity.) | |
Set | (Inherited from Entity.) | |
SetComponents | (Inherited from Entity.) | |
Start T | (Inherited from Entity.) | |
StartInputDevice | (Overrides InputTrigger StartInputDevice .) | |
Stop T | (Inherited from Entity.) | |
ToString | (Inherited from Entity.) | |
Update | (Inherited from Trigger.) |
Fields
Name | Description | |
---|---|---|
components | (Inherited from Entity.) | |
Invoked | (Inherited from Trigger.) |
Properties
Name | Description | |
---|---|---|
Button | ||
IsActive | (Inherited from Entity.) | |
IsPauseable | (Inherited from Trigger.) | |
Movement | ||
NumberOfComponents | (Inherited from Entity.) | |
State | ||
UpdatePriority | (Inherited from Entity.) | |
WasInvokedThisTick | (Inherited from Trigger.) |
Remarks
Examples
[Test] public void ShowRedCircleOnMouseClickWithMovement() { var ellipse = new Ellipse(new Rectangle(-0.1f, -0.1f, 0.1f, 0.1f), Color.Red); new Command(pos => ellipse.Center = pos).Add(new MousePositionTrigger(MouseButton.Left, State.Pressed)); }
[Test, CloseAfterFirstFrame] public void Create() { var trigger = new MousePositionTrigger(MouseButton.Right, State.Pressed); Assert.AreEqual(MouseButton.Right, trigger.Button); Assert.AreEqual(State.Pressed, trigger.State); }
[Test, CloseAfterFirstFrame] public void CreateFromAttributes() { var trigger = new MousePositionTrigger(new Dictionary<string, string> { { "Button", "Right" }, { "State", "Pressed" } }); Assert.AreEqual(MouseButton.Right, trigger.Button); Assert.AreEqual(State.Pressed, trigger.State); Assert.DoesNotThrow(() => new MousePositionTrigger(new Dictionary<string, string>())); } [Test, CloseAfterFirstFrame] public void CheckMouseAndTriggerPosition() { var mouse = Resolve<Mouse>() as MockMouse; if (mouse == null) return; //ncrunch: no coverage var trigger = new MousePositionTrigger(MouseButton.Right, State.Pressed); trigger.Movement = Vector2D.Zero; mouse.SetNativePosition(trigger.Movement); Assert.AreEqual(mouse.Position, trigger.Movement); } }
See Also